Blood Cutter/ModA: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*When this skill is used at point-blank, a small enemy can take up to 13 hits and causes the skill to deal up to {{formatnum:{{#expr: 389*13}}}}% ({{formatnum:{{#expr: 140*13}}}}% in PvP) Physical Damage.
*When this skill is used at point-blank, a small enemy pushed back by the blades or a medium-sized enemy in '''Super Armor''' can take up to 10 hits, causing the skill to deal up to {{formatnum:{{#expr: 389*10}}}}% ({{formatnum:{{#expr: 140*10}}}}% in PvP) Physical Damage.
**Under the same conditions, a medium-sized enemy in '''Super Armor''' can take up to 15 hits, causing the skill to deal up to {{formatnum:{{#expr: 389*15}}}}% ({{formatnum:{{#expr: 140*15}}}}% in PvP) Physical Damage.
**Larger enemies naturally take more damage, as the blades have no hit limit and continue to deal damage as they travel.
**Larger enemies naturally take more damage, as the blades have no hit limit and continue to deal damage as they travel.
*The blades travel extremely far and spread out quite wide apart, making maximum hits impossible even for just one of the blades.
*The blades travel extremely far and spread out quite wide apart, making maximum hits impossible even for just one of the blades.
*After the 6/28/2018 KR patch, this skill's projectile speed became slower.
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*06/28/2018 (KR) / 07/11/2018 (NA)
*06/28/2018 (KR) / 07/11/2018 (NA)
**Hit intervals increased.
**Hit intervals increased.
**Projectile speed slightly decreased. (Unlisted)
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