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Sword Fall/ModA: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical) !! Max Hits !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
| align="left" | 99 || 2468% || 4 || 200 MP || 10 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Level Required !! Falling Swords (Physical)
|- style="background:{{ColorSel|CharLight|Elsword}}"
|-
| align="left" | 99 || 890%
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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== Tips and Details ==
== Tips and Details ==
*'''[Mod] Sword Fall''' can deal a total of {{formatnum:{{#expr: 2468*4}}}}% ({{formatnum:{{#expr: 890*4}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (2468*4)*1.4}}}}% ({{formatnum:{{#expr: (890*4)*1.4}}}}% in PvP) Physical Damage.
*'''[Mod] Sword Fall''' can deal a total of {{formatnum:{{#expr: 1685*4}}}}% ({{formatnum:{{#expr: 608*4}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal a total of {{formatnum:{{#expr: (1685*4)*1.4}}}}% ({{formatnum:{{#expr: (608*4)*1.4}}}}% in PvP) Physical Damage.
*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front.
*It is much easier to land full hits on enemies with this version due to the lower number of swords, though you do have to back up quite a bit since the swords are summoned very far in front.
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos.
*This skill synergizes really well with [[Immortal]]'s new {{CDR}}{{CX}}{{CZ}}{{CX}} combo (which has too much end lag for most other skills to catch the enemy pushed away by the final {{CX}}), pushing enemies right back to you for further combos.
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**MP Usage increased.
**MP Usage increased.
**Damage increased.
**Damage increased.
*07/26/2018 KR
*07/26/2018 (KR) / 08/08/2018 (NA)
**Damage decreased.
**Damage decreased.
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