Calculated Strike: Difference between revisions

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| align="left" | 4 || 93 || -8.3 || 1 + [Stack] x 0.15 || 115% ~ 250% || [Stack] x 1.7%
| align="left" | 4 || 93 || -8.3 || 1 + [Stack] x 0.15 || 115% ~ 250% || [Stack] x 1.7%
|}
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== Skill Information (KR) ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=6 | Calculated Strike !! colspan=5 | Erendil Skills
|- style="background:{{ColorSel|CharLight|Rena}}"
! ZZZZ[Z]<br>(KD Reduction) !! colspan="2" | ZXX[X] (Damage) !! HP Recovery !! Max Enhancement<br>Stack !! Duration !! Erendil Skill Used !! Critical Chance !! Maximize !! All Skill Cooldown Decrease !! Reactivation Cooldown
|-
| align="left" | 1 || 35 || -2.3 || 1 + [Stack] x 0.05 || 105% ~ 150% || [Stack] x 0.5% || rowspan="4" | 10 Stacks || rowspan="4" | 10 Seconds || rowspan="4" | 2 || ?% || ?% || rowspan="4" | 10 Seconds || rowspan="4" | 10 Seconds
|-
| align="left" | 2 || 51 || -4.3 || 1 + [Stack] x 0.08  || 108% ~ 180%  || [Stack] x 0.9% || ?% || ?%
|-
| align="left" | 3 || 59 || -6.3 || 1 + [Stack] x 0.12 || 112% ~ 220% || [Stack] x 1.3% || ?% || ?%
|-
| align="left" | 4 || 93 || -8.3 || 1 + [Stack] x 0.15 || 115% ~ 250% || [Stack] x 1.7% || 10% || 10%
|}
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! Erendil Skills
|- style="background:{{ColorSel|CharLight|Rena}}"
! All Skill Cooldown Decrease
|-
| align="left" | 1 || 35 || rowspan="4" | 4 Seconds
|-
| align="left" | 2 || 51
|-
| align="left" | 3 || 59
|-
| align="left" | 4 || 93
|}
|}
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Line 82: Line 116:
*05/17/2018 (KR) / 06/14/2018 (NA)
*05/17/2018 (KR) / 06/14/2018 (NA)
**Erendil Skill Cooldown effect no longer work on Hyper Active.
**Erendil Skill Cooldown effect no longer work on Hyper Active.
*09/20/2018 (KR)
**Critical Chance effect added.
**Maximize Chance effect added.
**Reactivation Cooldown added.
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