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Force Skills: Difference between revisions

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Visual difference in rarities added
(Visual difference in rarities added)
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'''Force Actives''' are non-character specific actives command which can provide a variety to attack or buffs.
'''Force Actives''' are non-character specific actives command which can provide a variety to attack or buffs.


An example is the skill as shown in the picture called "[[Hyper Acceleration]]", which allows the user to temporarily increase their speed drastically but briefly decrease their speed afterwards.
An example is the skill as shown in the picture called "[[Hyper Acceleration]]", which allows the user to temporarily increase their speed drastically but briefly decrease their speed afterwards (Speed decrease debuff is later removed).


==Force Mod==
==Force Mod==
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==Rarity==
==Rarity==
A unique part of the '''Force Skills''' system is that some skills come with different rarities which influence their performance. This however only applies to '''Passives''' and '''Actives'''. '''Mod''' skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest.  Unique '''Mod''' skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.
A unique part of the '''Force Skills''' system is that some skills come with different rarities which influence their performance. This however only applies to '''Passives''' and '''Actives'''. '''Mod''' skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest.  Unique '''Mod''' skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.[[File:Force_Skill_Rarities.png|thumb|Rare, Elite, Unique and Legendary.|250px|right]]


With '''Passives''' and '''Actives''', they can come in 4 different rarities. '''Rare''', '''Elite''', '''Unique''', and '''Legendary'''. For most skills, they will come only in '''Rare''', '''Elite''', or '''Unique''' variants. These variants determine the effectiveness of the passive of active's traits.
With '''Passives''' and '''Actives''', they can come in 4 different rarities. '''Rare''', '''Elite''', '''Unique''', and '''Legendary'''. For most skills, they will come only in '''Rare''', '''Elite''', or '''Unique''' variants. These variants determine the effectiveness of the passive of active's traits.
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