Statistics: Difference between revisions

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| '''Critical Damage''' || Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. || N/A
| '''Critical Damage''' || Determines the amount of damage inflicted by Critical hits, enabling you to increase it beyond the default 150%. || N/A
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| '''Maximize''' || '''Maximize''' is a stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100%
| '''Maximize''' || This stat that raises the lower limit of a character's '''Physical/Magical Attack Power''' range. During damage calculation, this stat can also give a chance of using the maximum value of the attack power's upper limit.<br><br>If the character is not equipped with a weapon, Maximize will have no effect. If a character possesses 50% Maximize, they will be able to do damage equal to or greater than the listed attack power of their equipped weapon. If they possess 100% Maximize, their attack power will always be equal to the upper limit of their Attack range. || 100%
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| '''Additional Damage''' || Additional Damage provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. || 102.5%
| '''Additional Damage''' || Also known as ''Add. Damage'', this stat provides extra damage to attacks after normal damage calculation. The damage added by this stat is not affected by critical hit multipliers and is dependent on the damage percentage of the skill or command used. || 102.5%
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| '''Damage Increase to Boss Monsters''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A
| '''Damage Increase to Boss Monsters''' || Increases the amount of damage dealt to boss monsters. This effect will add a percentage of extra attack damage when fighting bosses, however it will not affect mini-bosses or normal mobs. || N/A
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| '''Skill MP Cost Decrease''' || Lowers the MP cost of using all [[skills]]. || 35%
| '''Skill MP Cost Decrease''' || Lowers the MP cost of using all [[skills]]. || 35%
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| '''MP Recovery when attacking Increase''' || Increases the amount of MP gained upon attacking enemies. || N/A
| '''MP Recovery when attacking Increase''' || Increases the amount of MP gained upon attacking enemies. || 50%
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| '''MP Recovery when attacked Increase''' || Increases the amount of MP gained upon being attacked by enemies. || N/A
| '''MP Recovery when attacked Increase''' || Increases the amount of MP gained upon being attacked by enemies. || 50%
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| '''Active Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Active Skills|Active Skills]]. || 35%
| '''Active Skill Cooldown Decrease''' || Decreases the cooldown time for [[:Category:Active Skills|Active Skills]]. || 35%
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===[[File:Stats 2.png]] Defensive Stats===
===[[File:Stats 2.png]] Defensive Stats===
Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.
Defensive Statistics are stats which determine your defensive capabilities in combat. Stats in this category have a direct effect on your Defensive Power.
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="20%" | Name
! width="70%" | Effect
! width="10%" | Max
|-
| '''HP''' || HP, also known as ''Hit Points'' is the amount of life your character has. When your character's HP reaches 0, they will faint in battle, requiring you to revive if applicable, retry, or exit. If this happens in PvP, you will lose the battle. Having higher HP means you can endure more hits and survive much longer in battle. || 50%
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| '''Physical Defense Power''' || Physical Defense Power measures your defensive capabilities when enduring Physical-based attacks, reducing the amount of physical damage taken by a certain percentage. || N/A
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| '''Magical Defense Power''' || Magical Defense Power measures your defensive capabilities when enduring Magical-based attacks, reducing the amount of magical damage taken by a certain percentage. || N/A
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| '''Damage Reduction''' || Damage Reduction, sometimes referred to as ''Red. Damage'', absorbs the amount of damage taken by a certain percentage. || 45%
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| '''Damage Decrease from Boss Monsters''' || Decreases the amount of damage endured when attacked by bosses. This stat does not affect mini-bosses or normal mobs. || N/A
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| '''Recovery Item Effect Increase''' || Increases the effectiveness of consumable recovery items.
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===Deleted Stats===
===Deleted Stats===
A list of stats that were around in older versions of the game, and are no longer used.
A list of stats that were around in older versions of the game, and are no longer used.
 
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"
|-
! width="20%" | Name
! width="70%" | Effect
! width="10%" | Max
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| '''Accuracy''' ||  || 30%
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| '''Evasion''' ||  || 30%
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| '''Specialization A''' || rowspan="2" | The '''Specialization''' stats are special stats that augment the player's [[Template:SpecialAbilities|character-exclusive system]]. The effects given are dependent on the player's character. This stat is separated into two: '''Specialization A''' and '''Specialization B'''. || N/A
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| '''Specialization B''' || N/A
|}
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