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Tempest: Difference between revisions

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==Tips and Details==
==Tips and Details==
*'''Tempest''' can deal {{formatnum:{{#expr: 162*25 + 1920*2 + 3683}}}}% ({{formatnum:{{#expr: 46*25 + 549*2 + 1053}}}}% in PvP) Physical Damage, assuming all hits connect.
*'''Tempest''' can deal {{formatnum:{{#expr: 162*25 + 1920*2 + 3683}}}}% ({{formatnum:{{#expr: 46*25 + 549*2 + 1053}}}}% in PvP) Physical Damage, assuming all hits connect.
**'''Heavy Tempest''' can deal {{formatnum:{{#expr: (162*25 + 1920*2 + 3683)*1.4}}}}% ({{formatnum:{{#expr: (46*25 + 549*2 + 1053)*1.4}}}}% in PvP) Physical Damage, assuming all hits connect.
**'''Heavy Tempest''' can deal {{formatnum:{{#expr: (162*25 + 1920*2 + 3683)*1.44}}}}% ({{formatnum:{{#expr: (46*25 + 549*2 + 1053)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect.
*Since the Storm Charge hits begin immediately upon using the skill, it is best to use the skill point-blank to maximize damage dealt.  
*Since the Storm Charge hits begin immediately upon using the skill, it is best to use the skill point-blank to maximize damage dealt.  
*The final stomp executes with a bit of a delay after the second kick and just barely launches targets but has a large amount of recovery frames that make it impossible to continue a combo after using the attack. Be wary of using it in Henir or other times when knockdown is undesirable.
*The final stomp executes with a bit of a delay after the second kick and just barely launches targets but has a large amount of recovery frames that make it impossible to continue a combo after using the attack. Be wary of using it in Henir or other times when knockdown is undesirable.
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