Vibe Shot: Difference between revisions
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:GrandArcherPassive2.png]] | ||
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. | | {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! Class !! Level Required | |||
! Class | |||
|- | |- | ||
| [[Grand Archer]] || 60 | | [[Grand Archer]] || 60 | ||
Line 18: | Line 17: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase {{Stat|U}} !! rowspan=2 | Maximize Increase {{Stat|U}} !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives) | |||
! Skill Level !! Level Required !! | |- | ||
! Chance !! Damage (Magical) !! MP Gain When<br>Attacking Increase !! Max Targets Hit Limit !! Reactivation Cooldown | |||
|- | |||
| colspan=9 | {{PvE}} | |||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4 | | align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
|- | |- | ||
| align="left" | 2 || 66 || | | align="left" | 2 || 66 || 11% || 11% || 25% || 3% | ||
|- | |- | ||
| align="left" | 3 || 68 || | | align="left" | 3 || 68 || 13% || 13% || 30% || 5% | ||
|- | |- | ||
| align="left" | 4 || 99 || | | align="left" | 4 || 99 || 15% || 15% || 35% || 7% | ||
|- | |- | ||
| | | colspan=9 | {{PvP}} | ||
|- | |- | ||
| align="left" | 1 || 60 || rowspan="4 | | align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds | ||
|- | |- | ||
| align="left" | 2 || 66 || | | align="left" | 2 || 66 || 11% || 11% || 25% || 3% | ||
|- | |- | ||
| align="left" | 3 || 68 || | | align="left" | 3 || 68 || 13% || 13% || 30% || 5% | ||
|- | |- | ||
| align="left" | 4 || 99 || | | align="left" | 4 || 99 || 15% || 15% || 35% || 7% | ||
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
== | ==Related Skills== | ||
=== | {{SkillTable| | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | RenaSkill1.png; Backflip Shot; | ||
RenaSkill7.png; Siege Mode; | |||
SnipingRangerSkill1.png; Arc Shot; | |||
SnipingRangerSkill5.png; Shooting Magnum; | |||
GrandArcherSkill1.png; Stigma Shot; | |||
GrandArcherSkill8.png; Point Fire; | |||
SnipingRangerSkill1.png; Arc Shot/Mod; | |||
SnipingRangerSkill5.png; Shooting Magnum/Mod; | |||
}} | |||
<br> | |||
== Tips and Details == | |||
*The vibrations count as commands and do not inflict hitstun. | |||
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit. | |||
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]]. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table" | |||
|- | |- | ||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |- | ||
! KR !! NA !! PvE !! PvP | |||
|- | |- | ||
| align="left" | | | 12/17/2009 || 07/20/2011 || colspan=2 align="left" | | ||
*'''Vibe Shot''' added. | |||
|- | |- | ||
| align="left" | | | 07/04/2013 || 07/04/2013 || colspan=2 align="left" | | ||
*{{buff|MP Gain Increase effect added upon activation.}} | |||
|- | |- | ||
| | | 06/25/2014 || - || colspan=2 align="left" | | ||
*Damage fixed to deal the damage written. | |||
== | |- | ||
{| | | 02/05/2015 || - || colspan=2 align="left" | | ||
| | *{{nerf|Activation Chance decreased.}} | ||
*{{nerf|MP Gain Increase when attacking decreased.}} | |||
|- | |||
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | |||
*{{buff|Hitstun increased.}} | |||
*{{buff|'''Damage''' increased.}} | |||
|- | |||
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" | | |||
*Tooltip error fixed. | |||
|- | |- | ||
| | | 08/24/2017 || 09/13/2017 || colspan=2 align="left" | | ||
*{{nerf|Hitstun removed.}} | |||
|- | |- | ||
| align="left" | | | 04/05/2018 || - || colspan=2 align="left" | | ||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |- | ||
| align="left" | | | 09/20/2018 || 10/11/2018 || colspan=2 align="left" | | ||
*{{buff|'''Damage''' increased.}} | |||
*{{buff|Activation Chance increased.}} | |||
|- | |- | ||
| align="left" | | | 10/11/2018 || 10/31/2018 || colspan=2 align="left" | | ||
*{{nerf|Reactivation Cooldown added.}} | |||
*Now counts as a command. | |||
|- | |- | ||
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | | |||
*{{buff|'''Critical Increase''' effect added.}} | |||
*{{buff|'''Maximize Increase''' effect added.}} | |||
|} | |} | ||
<br> | <br> | ||
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{{AlternateLanguages | {{AlternateLanguages | ||
|Color={{ColorSel|CharLight|Rena}} | |Color={{ColorSel|CharLight|Rena}} | ||
|KR= | |KR=진동 사격|KRName=Vibration Shot | ||
|FR=Flèche vibrante |FRName=Vibrating Arrow | |FR=Flèche vibrante |FRName=Vibrating Arrow | ||
|UK=Vibrating Arrow | |UK=Vibrating Arrow | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Grand Archer}} | |||
{{ |