Tiger Stance - Fierce Spear Dance: Difference between revisions
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Tiger Stance - Fierce Spear Dance (view source)
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! Cooldown !! Cooldown | ! Cooldown !! Cooldown | ||
|- | |- | ||
| {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy| | | {{SkillText|Haste|80}} || 17.6 Seconds || {{SkillText|Heavy|144|120}} || 26.4 Seconds | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
*'''Tiger Stance - Fierce Spear Dance''' can deal up to {{formatnum:{{#expr: 3651 + 1771 + 205*16}}}}% ({{formatnum:{{#expr: 1318 + 639 + 74*16}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (3651 + 1771 + 205*16)*1. | *'''Tiger Stance - Fierce Spear Dance''' can deal up to {{formatnum:{{#expr: 3651 + 1771 + 205*16}}}}% ({{formatnum:{{#expr: 1318 + 639 + 74*16}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (3651 + 1771 + 205*16)*1.44}}}}% ({{formatnum:{{#expr: (1318 + 639 + 74*16)*1.44}}}}% in PvP) Physical Damage. | ||
**If the skill is canceled, '''Tiger Stance - Fierce Spear Dance''' can deal up to {{formatnum:{{#expr: 3651}}}}% ({{formatnum:{{#expr: 1318}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (3651)*1. | **If the skill is canceled, '''Tiger Stance - Fierce Spear Dance''' can deal up to {{formatnum:{{#expr: 3651}}}}% ({{formatnum:{{#expr: 1318}}}}% in PvP) Physical Damage. With '''Heavy''', it can deal up to {{formatnum:{{#expr: (3651)*1.44}}}}% ({{formatnum:{{#expr: (1318)*1.44}}}}% in PvP) Physical Damage. | ||
* The first circular Swing's hitbox will follow your character after the animation seems to finish for a short amount of time. If you use [[Quick Thrust]] to cancel this skill, the swing may be able to hit some enemies in the front that seems to be out of range initially. | * The first circular Swing's hitbox will follow your character after the animation seems to finish for a short amount of time. If you use [[Quick Thrust]] to cancel this skill, the swing may be able to hit some enemies in the front that seems to be out of range initially. | ||
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