Super Nova: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*For every monster in range of the blue circular ray Super Nova gains a | *For every monster and player (excluding caster) in range of the blue circular ray Super Nova gains a 5% damage bonus and, 10% increase in size and range of the whirlwind. | ||
**The bonus will be accumulated up to | **In a full party, against a single monster, Super Nova will gain a 20% damage boost. | ||
**The damage bonus | **The bonus will be accumulated up to 50% for damage and 100% for size. | ||
**The damage bonus cannot decrease after the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast. | |||
*The monsters do not have to be in the front, as long as the monster is within the screen | *The monsters do not have to be in the front, as long as the monster is within the screen | ||
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. | *This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. | ||
*Total damage possible from this skill is 6588% with 10 monsters and or party-mates in range. | |||
**Total damage possible from this skill against a single enemy in a full party (as it would be against a typical boss) is 5270%. | |||
{{BaMSkills}} | {{BaMSkills}} |