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Ain/pt-br: Difference between revisions

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| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''
| Ataca 3 vezes com uma espada projetada e finaliza com uma explosão de múltiplos golpes.
| Ataca 3 vezes com uma espada projetada e finaliza com uma explosão de múltiplos golpes.
*''Post KR 12/29/2016 patch:''
**Adicionado um ponto de cancelamento entre o primeiro {{CZ}} e o segundo {{CZ}}.
|
|
{{CZ}} 160% Phy. Damage<br>
{{CZ}} 160% Dano Físico<br>
{{CZ}} 197% Phy. Damage<br>
{{CZ}} 197% Dano Físico<br>
{{CZ}} 245% Phy. Damage<br>
{{CZ}} 245% Dano Físico<br>
{{CZ}} 54% Phy. Damage x5<br>
{{CZ}} 54% Dano Físico x5<br>
320% Phy. Damage
320% Dano Físico
|-
|-
| '''{{CZ}}{{CZ}}{{CX}}{{CX}}'''
| '''{{CZ}}{{CZ}}{{CX}}{{CX}}'''
| Attacks 2 times with a projected sword before stabbing the enemy, shattering the projected sword to infict more damage.
| Ataca 2 vezes com uma espada projetada depois apunhala, estilhaçando-a causando mais dano.
|
|
{{CZ}} 160% Phy. Damage<br>
{{CZ}} 160% Dano Físico<br>
{{CZ}} 197% Phy. Damage<br>
{{CZ}} 197% Dano Físico<br>
{{CX}} 374% Phy. Damage<br>
{{CX}} 374% Dano Físico<br>
{{CX}} 100% Phy. Damage x5
{{CX}} 100% Dano Físico x5
|-
|-
| '''{{CZ}}{{CZ}}{{CZ}}{{CHoldX}}'''
| '''{{CZ}}{{CZ}}{{CZ}}{{CHoldX}}'''
| Attacks 3 times with a projected sword and finishes by firing multiple daggers at enemies while in super armor.
| Ataca 3 vezes com uma espada projetada e finaliza disparando diversas lamina para frente em modo super armadura.
|
|
{{CZ}} 160% Phy. Damage<br>
{{CZ}} 160% Dano Físico<br>
{{CZ}} 197% Phy. Damage<br>
{{CZ}} 197% Dano Físico<br>
{{CZ}} 245% Phy. Damage<br>
{{CZ}} 245% Dano Físico<br>
{{CHoldX}} 100% Phy. Damage<br>
{{CHoldX}} 100% Dano Físico<br>
43% Phy. Damage x3~24
43% Dano Físico x3~24
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CRoX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CRoX}}'''
| Use circular magic to fire 2 '''El Dain''' bullets which cause a small explosion upon contact and firing a non-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
| Usa magia de circulação para lançar 2 esferas de '''Eldine''' que causam uma pequena explosão ao contato e dispara uma esfera não elemental. Cada esfera adiciona adiciona uma "Marca de Eldine", até 3 acumulos.  
----
----
When the enemy has 3 '''El Dain stacks''', the final {{CRoX}} will cause a multihit Circular Magic Blast that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects)
Quando o inimigo tem 3 '''Marcas de Eldine''', o último {{CRoX}} irá causar múltiplas explosões que puxa o inimigo, precisando atingir todos os golpes. (Não se sobrepõe, ou a outros efeitos elementais)
*04/27/2017 KR
**Duration decreased.
**Hit speed increased.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 377% Mag. Damage<br>
{{CX}} 377% Dano Mágico<br>
{{CRoX}} 470% Mag. Damage<br>
{{CRoX}} 470% Dano Mágico<br>
*<font color={{ColorSel|Character|Ain}}>Circular Magic Blast</font> : 37% Mag. Damage x10
*<font color={{ColorSel|Character|Ain}}>Esfera de Circulação</font> : 37% Mag. Damage x10
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CAinUX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinUX}}'''
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an wind-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
| Usa magia de circulação para lançar 2 esferas de '''Eldine''' que causam uma pequena explosão ao contato e dispara uma esfera cortante que causa sangramento. Cada esfera adiciona adiciona uma "Marca de Eldine", até 3 acumulos.  
----
----
When the enemy has 3 '''El Dain stacks''', the final {{CAinUX}} will cause an additional wind blast that inflicts Bleed (Cannot overlap with itself or other elemental effects) and will launch enemies.
Quando o inimigo tem 3 '''Marcas de Eldine''', o último {{CAinUX}} irá causar múltiplas explosões que lança o inimigo, precisando atingir todos os golpes. (Não se sobrepõe, ou a outros efeitos elementais)
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{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 377% Mag. Damage<br>
{{CX}} 377% Dano Mágico<br>
{{CAinUX}} 423% Mag. Damage<br>
{{CAinUX}} 423% Dano Mágico<br>
*<font color={{ColorSel|Element|Wind}}>Wind Blast</font> : 109% Mag. Damage x6
*<font color={{ColorSel|Element|Wind}}>Esfera do Vento</font> : 109% Dano Mágico x6
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CDeLX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CDeLX}}'''
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an fire-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
| Usa magia de circulação para lançar 2 esferas de '''Eldine''' que causam uma pequena explosão ao contato e dispara uma esfera de dano flamejante. Cada esfera adiciona adiciona uma "Marca de Eldine", até 3 acumulos.  
----
----
When the enemy has 3 '''El Dain stacks''', the final {{CDeLX}} will cause an additional fire blast that inflicts Burn (Cannot overlap with itself or other elemental effects) and pushes enemies towards you.
Quando o inimigo tem 3 '''Marcas de Eldine''', o último {{CDeLX}} irá causar múltiplas explosões que puxa o inimigo, precisando atingir todos os golpes. (Não se sobrepõe, ou a outros efeitos elementais)
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 377% Mag. Damage<br>
{{CX}} 377% Dano Mágico<br>
{{CDeLX}} 423% Mag. Damage<br>
{{CDeLX}} 423% Dano Mágico<br>
*<font color={{ColorSel|Element|Fire}}>Fire Blast</font> : 500% Mag. Damage
*<font color={{ColorSel|Element|Fire}}>Esfera do Fogo</font> : 500% Dano Mágico
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CViDX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CViDX}}'''
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an ice-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
| Usa magia de circulação para lançar 2 esferas de '''Eldine''' que causam uma pequena explosão ao contato e dispara uma esfera de dano congelante. Cada esfera adiciona adiciona uma "Marca de Eldine", até 3 acumulos.  
----
----
When the enemy has 3 '''El Dain stacks''', the final {{CViDX}} will cause an additional ice blast that inflicts Frozen (Cannot overlap with itself or other elemental effects) and knocks enemies down.
Quando o inimigo tem 3 '''Marcas de Eldine''', o último {{CViDX}} irá causar múltiplas explosões de gelo e derruba o inimigo, precisando atingir todos os golpes. (Não se sobrepõe, ou a outros efeitos elementais)
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{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Dano Mágico<br>
{{CX}} 377% Mag. Damage<br>
{{CX}} 377% Dano Mágico<br>
{{CViDX}} 423% Mag. Damage<br>
{{CViDX}} 423% Dano Mágico<br>
*<font color={{ColorSel|Element|Water}}>Ice Blast</font> : 609% Mag. Damage
*<font color={{ColorSel|Element|Water}}>Ice Blast</font> : 609% Dano Mágico
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
| '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
| Dash at an enemy with a projected sword, slash through them, then slam the ground to launch them into the air.
| Corre para o inimigo, cortando pela frente, depois por trás e então golpeia o chão lançando o inimigo pelo ar.
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{{CDR}} <br>
{{CDR}} <br>
{{CZ}} 179% Phy. Damage<br>
{{CZ}} 179% Dano Físico<br>
{{CZ}} 205% Phy. Damage<br>
{{CZ}} 205% Dano Físico<br>
{{CZ}} 253% Phy. Damage + 276% Phy. Damage<br>
{{CZ}} 253% Dano Físico + 276% Dano Físico<br>
|-
|-
| '''{{CDR}}{{CX}}'''
| '''{{CDR}}{{CX}}'''
| Dash behind enemies and fire a spear at their back, knocking enemies down.
| Corre para trás do inimigo e atingindo com uma lança por trás.
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{{CDR}}<br>
{{CDR}}<br>
{{CX}} 340% Phy. Damage
{{CX}} 340% Dano Físico
|-
|-
| '''{{CU}}{{CZ}}'''
| '''{{CU}}{{CZ}}'''
| Stomp downwards.
| Pula e esmaga o chão.
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{{CU}}<br>
{{CU}}<br>
{{CZ}} 80% Phy. Damage<br>
{{CZ}} 80% Dano Físico<br>
165% Phy. Damage
165% Dano Físico
|-
|-
| '''{{CU}}{{CHoldX}}'''
| '''{{CU}}{{CHoldX}}'''
| Use circular magic to fire a charged '''El Dain''' bullet at enemies. Each bullet will place an '''El Dain stack''' on the enemy.  
| Usa magia de fogo para carregar uma esfera de "Eldine" e então lançar. Cada esfera causa 1 debuff "Marca de Eldine".  
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{{CU}}<br>
{{CU}}<br>
{{CHoldX}} 314%~717% Mag. Damage<br>
{{CHoldX}} 314%~717% Dano Mágico<br>
|-
|-
| '''{{CDRU}}{{CZ}}{{CZ}}{{CZ}}'''
| '''{{CDRU}}{{CZ}}{{CZ}}{{CZ}}'''
| Attack 3 times with a projected sword while in mid-air. First slash launches targets into the air, the next two slashes will hitstun targets.
| Ataca 3 vezes com uma espada em meio ao ar. O primeiro golpe irá lançar o inimigo, os próximos 2 irão atordoar o inimigo.
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{{CDRU}}<br>
{{CDRU}}<br>
{{CZ}} 202% Phy. Damage<br>
{{CZ}} 202% Dano Físico<br>
{{CZ}} 232% Phy. Damage<br>
{{CZ}} 232% Dano Físico<br>
{{CZ}} 330% Phy. Damage
{{CZ}} 330% Dano Físico
|-
|-
| '''{{CDRU}}{{CX}}{{CX}}{{CX}}'''
| '''{{CDRU}}{{CX}}{{CX}}{{CX}}'''
| Throw projected spears 3 times while in mid-air.
| Dispara 3 lanças em meio ao ar.
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{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 322% Phy. Damage<br>
{{CX}} 322% Dano Físico<br>
{{CX}} 361% Phy. Damage<br>
{{CX}} 361% Dano Físico<br>
{{CX}} 400% Phy. Damage
{{CX}} 400% Dano Físico
|-
|-
| '''While in mid-air, {{CU}}'''
| '''Enquanto no ar, {{CU}}'''
| Ain is able to levitate by holding the {{CU}} key. You can move while levitating.
| Ain pode levitar enquanto segurar a tecla {{CU}} . Pode se mover enquanto usa.
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No Damage
Sem dano
|-
|-
| '''While levitating, {{CDR}}'''
| '''Enquanto levitando, {{CDR}}'''
| Launch yourself forward with a jump while floating in midair.
| Consegue impulsionar para frente usando a magia de circulação.
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Levitate<br>
Levitar<br>
{{CDR}} 220% Phy. Damage
{{CDR}} 220% Dano Físico
|-
|-
| Recovery {{CZ}}/{{CX}}
| Levantar {{CZ}}/{{CX}}
| Strikes enemies feet with a projected sword.
| Atinge os inimigos com uma espada nas pernas.
*''Post KR 12/29/2016 patch:''
**Fixed recoveries not working.
*07/27/2017 KR
**No longer knocks down.
|
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{{CZ}}/{{CX}} 277% Phy. Damage
{{CZ}}/{{CX}} 277% Dano Físico
|}
|}
<br>
<br>
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== Curiosidades ==
== Curiosidades ==
'''Em andamento...'''
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Ain by default has a higher and more suspending jump compared to other characters.
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]].
<br>
 
== Trivia ==
*Ain's main canon job path in Lore/Story would be the [[Bluhen]] path.
*'''Ain''' actually joins the main cast at the beginning of their adventure, even before [[Elsword]], [[Aisha]], and [[Rena]] officially embark as the El Search Party. However, the other characters are unable to retain their memories of '''Ain'''.
**It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by [[Rena]] in the story quest [[Story/Elrianode#27: The Boy and the El|'''[Dungeon] The End and the Beginning''']].
**'''Ain''' makes his true permanent formal introduction in the [[11-1|Hall of El]] story quest [[Story/Elrianode#Chapter 27: The Boy and the El|'''[Dungeon] Together, Once More''']].
*After falling into the gap of Time and Space created by the El explosion, Ain got corrupted by what looks to be Henir energy. This is shown in his Spiritualism form where there is a dark spot above and in his left eye.
*Although '''Ain''''s main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead.
**'''Ain''' has to break the Pendulum to start interventions and unlock his full power which is why most if not all of his start poses begins with his Pendulum breaking.
***While the Pendulum does regenerate itself, it only does so fast enough during some skills, allowing Ain to re-use it in [[Fessel Heilig]], [[Autosuggestion]], [[Erst der Letzt]], and [[Ende der Welt]]. These are the only instances of the Pendulum being used during combat.
**All of '''Ain''''s Spiritualism portraits also lack the Pendulum.
*'''Ain''' hardly acknowledges the other members of the El Search Party other than [[Elsword]]. He would instead call them by their race or background, with [[Aisha]] being "Ms. Wizard", [[Rena]] being "Ms. Elf", [[Raven]] being "Mr. Half-Nasod", [[Eve]] being "Ms. Queen", [[Chung]] being "Mr. Guardian", [[Ara]] being "Ms. Fox", [[Elesis]] being "Ms. Knight Captain", [[Add]] being "Mr. Ancient", [[Lu/Ciel|Lu]] being "Demon" and [[Lu/Ciel|Ciel]] being "Mr. Half-Demon".
**Additionally, [[Banthus]] was merely referred to as "Mr. Bandit" in one dungeon clear quote.
**After regaining his physical form after the events of the [[11-1|Hall of El]], he starts seeing them in a much more amicable light, aside from [[Lu/Ciel|Lu]] by virtue of being a demon.
***After being saved from Henir corruption by [[Lu/Ciel|Lu]], he starts calling her "Ms. Demon" in a much more affectionate manner and starts accepting the fact that not all demons are evil with some help from [[Raven]].
***During the events of [[12-6|Never-ending Darkness]], '''Ain''' refers to Ciel as "Mr. Half-Demon".
*Many of '''Ain''''s skill names are in German and the runic alphabet used in his teasers are used to translate his backstory to German.
**In the North American English dub, he is given a German accent to match this theme.
**In the European servers, his backstory and his skill names are in Latin.
**Despite the skill names being German, a majority of them are grammatically incorrect or translated with the wrong synonym.
*When awakened, '''Ain''' voice will sound louder and echoes more.
*Wearing a [[Character_Customization_System#Faces|custom face]] will not change Spiritualism eyes.
*'''Ain''' is the first character to be released in other servers within the same month of his release in KR, being released in all servers except TW, CN, and EU the following week after KR.
*The word 'lofty' in Ain's first job names means extremely proud or high in stature.
*Ain's first jobs do not have a Spiritualism portrait or model. When they awaken, their appearance and top left portrait will remain as his base class.
*After Ain advances to his 1st Job Class, his [[Quick Voice]] lines will change to reflect his personality change.
**Lofty: Executor's Quick Voice shows a more aggressive personality, while Lofty: Anpassen's Quick Voice shows a more lighthearted personality and Lofty: Wanderer's Quick Voice shows an emotionless personality.
*'''Ain''' is the second character to have their Evil Tracer [[Ice Burners|Ice Burner]] set be based on a miniboss rather than a main boss and is the only [[Evil Tracer 3]] to be based on a miniboss. '''Ain''''s costume is based on [[Jin & In|Enslaved Demon In]].
**Additionally, '''Ain''''s [[Evil Tracer]] and [[Evil Tracer 2]] sets are based on the minibosses [[5-3|Wise Dutor]] and [[8-2|Dark Wing Okypete]], respectively.
*'''Ain''' in his Spiritualism form have a kind of a magic spell script surrounding him. The translation of this is "''Ainchase Ishmael - Disparate Force - Power of Goddess''".
*When translated to Arabic, '''Ain''' means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path.
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Ain}}
|Color={{ColorSel|CharLight|Ain}}
|KR=아인     |KRName=Ain
|KR=아인<br>아인체이스 이스마엘      |KRName=Ain<br>Ainchase Ishmael
|JP=アイン<br>アインチェイス・イスマエル              |JPName=Ain<br>Ainchase Ishmael
|TW=亞殷<br>亞殷傑司‧伊斯麥爾              |TWName=Ain<br>Ainchase Ishmael
|CN=艾因<br>艾因蔡斯・以赛玛利              |CNName=Ain<br>Ainchase Ishmael
}}
}}
<br>
<br>


{{Personagens}}
{{Personagens}}
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