Swift Smash: Difference between revisions

194 bytes removed ,  29 November 2018
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*Enemies are dragged along the star formation, launching mobs away at the end. Enemies are always launched in the same direction, so catching them in midair is relatively easy, but it can still be distracting for your party members.
*Enemies are dragged along the star formation, launching mobs away at the end. Enemies are always launched in the same direction, so catching them in midair is relatively easy, but it can still be distracting for your party members.
**That being said, it will drag enemies straight through platforms, making it rather effective for gathering enemies together.
**That being said, it will drag enemies straight through platforms, making it rather effective for gathering enemies together.
*With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing it to refresh the duration of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage.
*With '''[Enhanced]''', the soul gain effect has priority over the damage increase effect, causing it to refresh the duration of [[Tribute|Noble Presence]] if at 5 souls, before the skill uses the 5 souls to increase its damage, on top of already refreshing the duration of your [[Soul Collector|Gathered Souls]] like other soul-using skills in stage 3 awakening.
**Due to the skill also not consuming souls when awakened with 3 beads, this is especially useful in areas with little enemies (such as many [[Varnimyr]] maps) or when your party clears rooms quickly, as it makes the skill refresh the duration on both your [[Soul Collector|Gathered Souls]] and [[Tribute|Noble Presence]] buffs.
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