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Nature's Force System: Difference between revisions

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=== Increasing Amount of Nature Orbs ===
=== How to obtain '''NF''' (Nature Orbs) ===
Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After '''3''' commands, '''1''' bar of the nature orb gauge is filled.
Rena is able to fill up the '''NF''' gauge by hitting targets with basic kicks, arrow commands, and Active skills. <br>Each '''3''' commands landed, '''1 NF''' is acquired.
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E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.<br>
E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having possibly five hits total.<br>


 
Upon [[Awakening Mode|Awakening]], 5 '''NF''' will be gained, and any excess '''NF''' will instead grant 15MP each, additionally,<br>
When [[Awakening Mode|Awakening]], 5 NF bars will be filled.  If you receive NF when your orbs are already full, you will instead receive 15 MP for each extra NF.<br>
Entering [[Awakening Mode|3 Bead Awakening]] will also '''fixate your NF to full gauge for its duration'''.


As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
 
*1 NF: A faint green orb appears.
*1 bar: A faint green orb appears.
*2 NF: The orb has a green trail.
*2 bars: The orb has a green trail.
*3 NF: The orb becomes more luminous.
*3 bars: The orb becomes more luminous.
*4 NF: A second orb appears. It has the same appearance as the previous stage.
*4 bars: A second orb appears. It has the same appearance as the previous stage.
*5 NF: A third orb appears. Same appearance.
*5 bars: A third orb appears. Same appearance.
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[Image:NF2.png]]
[[Image:NF2.png]]
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=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases '''Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain''' and decreases her '''arrow MP usage'''.
When '''Rena''' has at least 1'''NF''' in her gauge, she gains a passive buff that increases '''Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain''' and decreases her '''arrow MP usage''', the effects are amplified the more '''NF''' is currently avaible in the gauge.
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=== Nature's Force Damage Boost ===
=== Nature's Force Damage Boost ===
[[Image:NF5.png|300px|right]]
[[Image:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills. When Special Actives are used, the explosion boosts only the first hit of the skill. The explosion has an AoE damage, this means it can hit unlimited targets at once in its range.
When '''Rena''' has at least 1 '''NF''' in her gauge, she is able to boost the damage done by commands.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).  
Most of her combos (Most exceptions being single button combos like {{CU}}{{CZ}}) will use up one '''NF''' at the last hit, dealing an additional, non-flinching hit to the target (No '''NF''' is consumed if no targets are hit by the command).
**Some combos removed the orb detonation after a later patch on the same day.
*'''Rena''''s {{CX}}{{CX}}{{CX}}'''({{CUX}}/{{CDX}}''') can detonate one '''NF''' for each of the 3 arrows.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill.
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Some Special Active skills (e.g., [[Karma]]) do not use bars.


Lastly, '''NF''' can also be used on empowering most '''Special Actives'''', to trigger an additional AoE blast on their first hit.<br>
The higher the '''NF''' cost, the stronger will the additional hit be and if there's not sufficient '''NF''', the damage is decreased accordingly.
*Some few '''Special Actives''' like [[File:TRTiny.png]] [[Trapping Ranger]]'s [[Karma]] cannot be enhanced with '''NF''' expenditure.<br>
'''NF''' costs for elegible '''Special Actives''' are as follows:
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