Nisha is Pocket: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Laby}}" | |- style="background:{{ColorSel|CharLight|Laby}}" | ||
! colspan=2 | | ! colspan=2 | Light Universal Nisha Pocket !! colspan=2 | Critical Universal Nisha Pocket | ||
|- style="background:{{ColorSel|CharLight|Laby}}" | |- style="background:{{ColorSel|CharLight|Laby}}" | ||
! Attribute Effect !! | ! Attribute Effect !! MP Usage !! Attribute Effect !! MP Usage | ||
|- | |- | ||
| {{SkillText| | | {{SkillText|Light|80}} || 160 MP || {{SkillText|Critical|120}} || 240 MP | ||
|} | |} | ||
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*The objects spawned by this skill will fly off in set locations, 9 towards each side. However, because they spawn close to Laby, it is possible to have all 18 objects hit on even small targets that are directly above you. | *The objects spawned by this skill will fly off in set locations, 9 towards each side. However, because they spawn close to Laby, it is possible to have all 18 objects hit on even small targets that are directly above you. | ||
**Much like [[Splash Splash]], the hitbox of the objects appears rather late and will likely pass through enemies directly next to you, so some distance is advised when unable to be below the target. | **Much like [[Splash Splash]], the hitbox of the objects appears rather late and will likely pass through enemies directly next to you, so some distance is advised when unable to be below the target. | ||
**If all the objects hit, '''[Enhanced] Universal Nisha Pocket''' can deal up to {{formatnum:{{#expr: (1191*18)}}}}% ({{formatnum:{{#expr: (246 | **If all the objects hit, '''[Enhanced] Universal Nisha Pocket''' can deal up to {{formatnum:{{#expr: (1191*18)}}}}% ({{formatnum:{{#expr: (246*18)}}}}% in PvP) Physical Damage. | ||
*Since the debuff is applied on the first hit, the skill itself will get the full benefit from the damage increase on enemies that can be debuffed. | *Since the debuff is applied on the first hit, the skill itself will get the full benefit from the damage increase on enemies that can be debuffed. | ||
*Each of the objects spawned by this skill has its own individual hitbox, so the larger objects will have an easier time hitting enemies. | *Each of the objects spawned by this skill has its own individual hitbox, so the larger objects will have an easier time hitting enemies. | ||
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== Updates == | |||
*12/13/2018 KR | |||
**Heavy trait changed to Light | |||
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