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Guillotine Press: Difference between revisions

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→‎Tips and Details: Incorrect data, Guillotine Press CANNOT be used on ground.
(→‎Tips and Details: Sorry for the edit spam, I keep derping.)
(→‎Tips and Details: Incorrect data, Guillotine Press CANNOT be used on ground.)
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*Similar to [[Head Shot]], this skill inflicts non-skill damage during the animation to perform the skill (if this skill is at lv5, then the damage is around 50% extra physical damage).
*Similar to [[Head Shot]], this skill inflicts non-skill damage during the animation to perform the skill (if this skill is at lv5, then the damage is around 50% extra physical damage).
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once or twice.
*It is only possible to get maximum hits off of the second stomp if the enemy does not get launched by the shockwave. Otherwise, this skill only hits once or twice.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp and is able to be used on the ground.
*Works similar to [[Combat Ranger]]'s [[Sharp Fall]], the only difference is that '''Guillotine Press''' has a second stomp.
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage.
**'''Guillotine Press''''s second stomp is related damage-wise to [[Sharp Fall]], where the first stomp doesn't do as much damage.
*'''Guillotine Press''''s first stomp has skill delay(time stop), the second stomp does '''not'''.
*'''Guillotine Press''''s first stomp has skill delay(time stop), the second stomp does '''not'''.
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{{BaMSkills}}
{{BaMSkills}}
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