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Super Laby Bomb/ModA: Difference between revisions

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! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration
! Critical Damage Increase<br>(Per SP Spent) !! Duration !! Activation Command !! Usage Count !! Duration
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| align="left" | 99 || 1138% || 12 || 2 || 3% || 20 Seconds || {{CX}} || 1 || 60 Seconds || 240 MP || 21 Seconds
| align="left" | 99 || 993% || 12 || 2 || 3% || 20 Seconds || {{CX}} || 1 || 60 Seconds || 240 MP || 21 Seconds
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! Critical Damage Increase<br>(Per SP Spent)
! Critical Damage Increase<br>(Per SP Spent)
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| align="left" | 99 || 366% || 1.5%
| align="left" | 99 || 239% || 1.5%
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|}
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*The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]].
*The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]].
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (1138*4)}}}} to {{formatnum:{{#expr: (1138*6)}}}}% ({{formatnum:{{#expr: (366*4)}}}} to {{formatnum:{{#expr: (366*6)}}}}% in PvP) Physical Damage.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (993*4)}}}} to {{formatnum:{{#expr: (993*6)}}}}% ({{formatnum:{{#expr: (239*4)}}}} to {{formatnum:{{#expr: (239*6)}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (1138*4)*1.44}}}} to {{formatnum:{{#expr: (1138*6)*1.44}}}}% ({{formatnum:{{#expr: (366*4)*1.44}}}} to {{formatnum:{{#expr: (366*6)*1.44}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will deal an average of {{formatnum:{{#expr: (993*4)*1.44}}}} to {{formatnum:{{#expr: (993*6)*1.44}}}}% ({{formatnum:{{#expr: (239*4)*1.44}}}} to {{formatnum:{{#expr: (239*6)*1.44}}}}% in PvP) Physical Damage.
*If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: (1138*12*2)}}}}% Physical Damage ({{formatnum:{{#expr: (1138*12*2)*1.44}}}}% with the '''Heavy''' trait).
*If an enemy were to take all hits (only consistently possible on [[11-4|Debrian Nasod Carrier]], short of certain very small dungeon rooms with little room for the skill to bounce), the skill can deal a maximum of {{formatnum:{{#expr: (993*12*2)}}}}% Physical Damage ({{formatnum:{{#expr: (993*12*2)*1.44}}}}% with the '''Heavy''' trait).
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*12/13/2018 KR
*12/13/2018 KR
**MP Gain per hit reduced
**MP Gain per hit reduced
**Damage decreased
*12/27/2018 KR
**Damage decreased
**Damage decreased
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