Anonymous

Noblesse Oblige: Difference between revisions

From Elwiki
→‎Tips and Details: Buffs in general are always multiplicative, redundant to mention. Only mention exceptions to a rule.
(→‎Tips and Details: Buffs in general are always multiplicative, redundant to mention. Only mention exceptions to a rule.)
Line 29: Line 29:


== Tips and Details ==
== Tips and Details ==
*The damage increase applies to an entire skill, as long as it was originally casted while the buff was active. As a result, the skill used to initially activate the buff will not gain the damage increase.
*The damage increase applies differently based on the skill being cast. The exceptions will be listed below, but for anything not listed (counting {{SkillType|M}} skills seperately), the buff applies for the entire skill as long as it was cast while the buff was still active, and will not apply if the skill was used to trigger the buff initially.
**Since each of [[Twilight Judgment]] and [[Death Sentence of Marbas]]'s shots count as separate casts, each bullet or input will independently check for the buff to determine their damage, rather than when the skills were cast.
**[[Trigger - Soul Eruption]], [[Death Sentence of Marbas]], [[Twilight Judgment]] and [[Soul Spread]] check wether the buff is active or not for each individual shot seperately. The first shot from '''Twilight Judgment''' will also not gain the damage bonus if it is used to trigger the passive.
***Something similar happens with Fantasy Impromptu - 1st Movement and Demonic Breath, these skills get the damage buff all the entire duration, just switching, without the needing of having already activated the buff.
**[[Demonic Breath]] checks on actual skill release, rather than on skill cast, after the charging window ends, while [[Stomp]] checks on impact with the ground, allowing both to gain the damage bonus even when used to trigger the buff initially.
*The damage increase is multiplicative with the total skill damage.
**[[Fantasy Impromptu - 1st Movement]] checks for both its sections seperately, so if the buff expires between '''Cantabile''' and '''Accelerando''', the '''Accelerando''' part will not gain the bonus. As with the above, this does allow the entire skill to gain the bonus when used to trigger the buff initially.
*The buff does not affect '''Hyper Active''' skill damage.
*Currently, this passive is not working correctly in PvP. Although the damage is increased for certain skills, Combination skills are not affected by the skill damage buff on the opponent's screen.
*Currently, this passive is not working correctly in PvP. Although the damage is increased for certain skills, Combination skills are not affected by the skill damage buff on the opponent's screen.
<br>
<br>
ElEditors, Administrators
16,040

edits