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Code: Electra: Difference between revisions

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(→‎Additional Combos: ill finish l8r)
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End off the standard 3 hit combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br>
End off the standard 3 hit combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br>
The laser is affected by [[El Crystal Spectrum]].
The laser is affected by [[El Crystal Spectrum]].
|100%
|100% Phy. Damage → 120% Phy. Damage → 150% Phy. Damage  →50% Mag. Damage (x5)
|-
|-
| [[Image:CelCombo2R.png]]
| [[Image:CelCombo2R.png]]
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End off the standard 2 hit Electron Ball combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br>
End off the standard 2 hit Electron Ball combo with a laser that repeatedly damages victims while lifting them into the air. (Requires MP)<br>
The laser is affected by [[El Crystal Spectrum]].
The laser is affected by [[El Crystal Spectrum]].
|75% Mag. Damage + 125% Mag. Damage (x2)  → ~40% Mag. Damage (x2~x10+)
|75% Mag. Damage + 125% Mag. Damage (x2)  → 50% Mag. Damage (x2~x10+)
|-
|-
| [[Image:CelCombo3.png]]  
| [[Image:CelCombo3.png]]  
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