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Super Laby Bomb/ModA: Difference between revisions

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**They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
**They will drag enemies along with them when possible. Humanoid targets, including other players, can be carried fast enough that they take most of the hits of at least the first orb.
*The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
*The second orb travels faster than the first, and will usually do less hits on nearby enemies because of this. However, it also lasts longer and slows down near the end of its duration, making up for the difference.
*The first orb may sometimes get stuck between terrain, especially at "wall" bosses like [[Gates of Darkness/Season 4|Gates of Darkness]] or [[3-X|Bone Dragon]].
*The first orb may sometimes get stuck between terrain, especially when casting it directly next to a wall or corner, allowing you to land all of its hits on most enemies you can get into a corner.
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
**Additionaly, one or both of the orbs may randomly get stuck in midair and no longer move at all, but will still deal damage to anything at that location.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (993*4)}}}} to {{formatnum:{{#expr: (993*6)}}}}% ({{formatnum:{{#expr: (239*4)}}}} to {{formatnum:{{#expr: (239*6)}}}}% in PvP) Physical Damage.
*On a super armor target directly next to you with no walls for the skill to bounce back from, the skill will do a minimum 4 hits (2 per orb), and most normal enemies are hit for 5 to 6 hits (3+2 or 3+3), making the skill deal an average of {{formatnum:{{#expr: (993*4)}}}} to {{formatnum:{{#expr: (993*6)}}}}% ({{formatnum:{{#expr: (239*4)}}}} to {{formatnum:{{#expr: (239*6)}}}}% in PvP) Physical Damage.
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