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Generate Black Hole: Difference between revisions

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*'''[Enhanced] Generate Black Hole''' can deal up to {{formatnum:{{#expr: 251*24 + 3558}}}}% ({{formatnum:{{#expr: 49*24 + 715}}}}% in PvP) Magical Damage in Awakening.
*'''[Enhanced] Generate Black Hole''' can deal up to {{formatnum:{{#expr: 251*24 + 3558}}}}% ({{formatnum:{{#expr: 49*24 + 715}}}}% in PvP) Magical Damage in Awakening.
**With '''Empowered''', it can deal up to {{formatnum:{{#expr: (251*24 + 3558)*1.1}}}}% ({{formatnum:{{#expr: (49*24 + 715)*1.1}}}}% in PvP) Magical Damage in Awakening.
**With '''Empowered''', it can deal up to {{formatnum:{{#expr: (251*24 + 3558)*1.1}}}}% ({{formatnum:{{#expr: (49*24 + 715)*1.1}}}}% in PvP) Magical Damage in Awakening.
*The range of the skill is more or less the entire screen.
*The black hole is capable of reaching most of the screen, but since it does not cause enemies to lose their hitbox, they will not be pulled through platforms and is limited to your current axis in multi-path dungeons like [[11-6|Forgotten Elrian Sanctum]].
**Generate Black Hole is able to reach across different planes of maps.
*As with most suction skills, the black hole cannot pull in flying enemies, though it will pull enemies in Super Armor.
**The skill has difficulty in sucking monsters that are on platforms that are above.
*The awakened version will gain you a lot of MP and Awakening Charge due to the larger number of hits, but in PvP, the same goes for your opponent, so using the non-awakened version is a better option there.
**It is possible for some enemies that are sucked from behind Eve to be blocked by herself, missing the hit box. This only occurs with some large enemies.
**Contrary to popular belief, this skill will not work on free range flying enemies such as Wyverns. It does work on mobs that have wings but aren't technically flying, like bats.
**Enemies that have high movement speed may be able to escape it if they were moving away from the attack.
*The Black Hole will not follow Eve if she falls off a platform during the initial setback of the skill.
**Sometimes, Eve will be delay canceled through such a motion and is able to act normally while the skill is in effect.
*Useful for grouping enemies that like to super armor, or enemies that can't be grouped normally (such as defunct Nasods that are lying on the ground).
*As the awakened skill does 25 hits, be wary of party members that are intending to skill, as the hits nearly guarantee a super armor of the mob which causes a knockback and may cancel any activated skills.
*Use the awakened skill in PvP only after your opponent exhausts his/her MP to ensure that mana breaking is not possible.
*Occasionally, the black hole may 'pull' other players into it when the player is blocking an enemy.
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