Rising Shot: Difference between revisions
→Updates
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/23/2015 || - || colspan=2 align="left" | | |||
{{buff|Can move much faster after Rising Shot.}} | |||
|- | |||
| 02/04/2016 || - || colspan=2 align="left" | | |||
{{nerf|Damage increase effect decreased.}} | |||
|- | |||
| 09/08/2016 || - || colspan=2 align="left" | | |||
*Fixed issue where removing Auto-Gun's PvP modifiers. | |||
*Fixed issue where causing revolver and musket's Dash Jump X last attack knock down. | |||
*04/05/2018 | *Fixed musket attacks ignoring counter skills and piercing through targets while the bullet buff is active. | ||
*Fixed issue where Rose will fire 2 kinds of bullets while the bullet buff is active. | |||
|- | |||
| 12/01/2016 || - || colspan=2 align="left" | | |||
*Visual effect error when using Revolver fixed. | |||
|- | |||
| 12/29/2016 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 04/27/2017 || - || align="left" | | |||
{{buff|Damage increased.}} | |||
| align="left" | | |||
*None | |||
|- | |||
| rowspan=2 | 04/05/2018 || rowspan=2 | 04/18/2018 || colspan=2 align="left" | | |||
{{buff|Musket damage increased.}} | |||
{{buff|Auto-gun damage increased.}} | |||
{{nerf|Hand Cannon damage decreased.}} | |||
|- | |||
| align="left" | | |||
{{buff|Revolver damage increased.}} | |||
| align="left" | | |||
{{nerf|Revolver damage decreased.}} | |||
|} | |||
<br> | <br> | ||