Magic Missile: Difference between revisions
→Updates
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== Updates == | == Updates == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 03/29/2013 || - || colspan=2 align="left" | | |||
* The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. The missile will '''no longer''' spin around the target to trap them. | |||
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again. | |||
|- | |||
| 11/06/2014 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
{{nerf|Added Damage Penalty after travels further.}} | |||
**Damage decreased by 14.5% per second. | |||
|- | |||
| 08/06/2015 || - || colspan=2 align="left" | | |||
*MP cost changed to 150 MP | |||
{{buff|Projectile speed increased (including when Awakening) and hit count increased.}} | |||
{{buff|Damage decrease over time effect deleted.}} | |||
|- | |||
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" | | |||
{{nerf|Projectile speed slightly decreased.}} | |||
*After certain time, it won't give hitstun. | |||
|- | |||
| 02/04/2016 || - || colspan=2 align="left" | | |||
{{nerf|Magic Projectile tracking speed decreased.}} | |||
|- | |||
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" | | |||
{{nerf|Duration decreased.}} | |||
{{nerf|Hitstun Duration decreased.}} | |||
*'''Enhanced''' attribute changed to be '''Persistent'''. | |||
*'''Heavy''' attribute changed to be '''Critical'''. | |||
|- | |||
| 10/13/2016 || - || colspan=2 align="left" | | |||
*Damage error fixed. | |||
|- | |||
| 01/12/2017 || - || colspan=2 align="left" | | |||
{{nerf|Damage decreased.}} | |||
|- | |||
| 04/27/2017 || - || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 04/05/2018 || 04/18/2018 || align="left" | | |||
{{nerf|Damage decreased.}} | |||
| align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" | | |||
{{buff|Damage increased.}} | |||
|- | |||
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" | | |||
*Hitstun intervals decreased. | |||
|} | |||
<br> | <br> | ||