Anonymous

Crunch N' Munch: Difference between revisions

From Elwiki
no edit summary
No edit summary
No edit summary
Line 27: Line 27:
! Level Required !! Vines (Magical) !! Binding Duration !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Vines (Magical) !! Binding Duration !! Max Hits !! MP Usage !! Cooldown
|-
|-
| align="left" | 20 || rowspan=2 | 950% || rowspan=2 | 3 Seconds || rowspan=2 | ? || rowspan=2 | 200 MP || 13 Seconds
| align="left" | 20 || rowspan=2 | 950% || rowspan=2 | 3 Seconds || rowspan=2 | 29+ || rowspan=2 | 200 MP || 13 Seconds
|-
|-
| align="left" | [Enhanced] || 10 Seconds
| align="left" | [Enhanced] || 10 Seconds
Line 75: Line 75:


== Tips and Details ==
== Tips and Details ==
*'''Crunch N' Munch''' will deal damage based on the size of a target. On average sized targets it will typically deal 3 to 4 hits. On exceptionally large targets like '''Nasod Carrier''' and '''Chaos Leviathan''', it can deal ~26 hits.
*'''Crunch N' Munch''' will deal damage based on the size of a target. On average sized targets it will typically deal 3 to 4 hits. On exceptionally large targets like [[11-4|'''Debrian Nasod Carrier''']] and [[12-1|'''Chaos Leviathan''']], it can deal ~26 hits. The highest recorded hit count as of now is 29 hits, dealt to [[L3-1|'''Giant Draugr''']] during its '''Swim''' attack.
**It will not push targets, limiting the number of hits they can take.
**It will not push targets, limiting the number of hits they can take.
**Oddly, when hitting a target in the air or from a higher platform, it will deal more hits.
**Oddly, when hitting a target in the air or from a higher platform, it will deal more hits.
*The skill travels quite far, around the length of the training room, making it quite decent for clearing straight lines of enemies provided there's no platforms, as the skill has no vertical range at all.
*The skill travels quite far, around the length of the training room, making it quite decent for clearing straight lines of enemies provided there's no platforms, as the skill has no vertical range at all.
**Certain floating ground level enemies may not be hit by this skill due to this.
**Certain floating ground level enemies may not be hit by this skill due to this. The hitbox is so close to the ground in fact, that even grounded enemies can take less hits from the skill simply by performing an animation that moves parts of their hitbox up.
*The skill will refund an impressive amount of MP when able to hit multiple targets or targets wide enough to take a lot of hits.
*While it follows terrain, the vine will remain in the air when going off of a platform.
*While it follows terrain, the vine will remain in the air when going off of a platform.
<br>
<br>
ElEditors, Administrators
16,040

edits