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Master of Infinity: Difference between revisions

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Replacing with KR tooltip for clearer description (NA's kinda sucks)
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(Replacing with KR tooltip for clearer description (NA's kinda sucks))
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| [[Image:ISTrans5.png]]
| [[Image:ISTrans5.png]]
| {{SkillType|P}} [[Iron Body]] will now add status effect immunity and for 5 sec. all command attacks/Active skills will prevent enemies from dashing. (Effective after Iron Body is gone)
| {{SkillType|P}} After using [[Iron Body]], become immune to status effects for a certain time, and for 5 seconds after activating Iron Body, Commands/Active Skill hits will cut an enemy's ankles, prevent them from running. (Effects persist even if Iron Body is removed)
The MP burn from [[Brutal Slayer]] will now be absorbed, and [[Infinite: Flurry]]'s MP consumption will greatly decrease while inside the skill effects of [[Infinite Chaser]].
The MP burn from [[Brutal Slayer]] will now be absorbed, and [[Infinite: Flurry]]'s MP consumption will greatly decrease while inside the skill effects of [[Infinite Chaser]].


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== Tips and Details ==
== Tips and Details ==
*The first effect's ending is slightly misleading, as it refers to the status effect on the enemy, not the bonuses from the passive + Iron Body.
*NA's tooltip is poorly worded regarding when the cut tendon/debuff immunity effect applies - both are simply additional buffs gained when activating Iron Body, and will persist even if a buff removal effect happens to remove Iron Body's effect.
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