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Overflowing Blood: Difference between revisions

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== Updates ==
== Updates ==
*08/21/2014 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
**Cooldown changed to increase per skill level
|- style="background:{{ColorSel|CharLight|Elesis}}"
*12/18/2014 KR
! colspan=2 | Date !! colspan=2 | Changes
**Added PvP modifier of the Health Recovery Amount Effect.
|- style="background:{{ColorSel|CharLight|Elesis}}"
**Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
! KR !! NA !! PvE !! PvP
*02/05/2015 KR
|-
**Chance decreased.
| 08/21/2014 || - || colspan=2 align="left" |
**Duration decreased.
*Cooldown changed to increase per skill level.
**Cooldown increased.
|-
*04/30/2015 KR
| rowspan=2 | 12/18/2014 || rowspan=2 | - || colspan=2 align="left" |
**Fixed the error where the cooldown of Evil Energy Injection is only working in PvP.
{{nerf|Added a 1 second cooldown between stacks on Evil Energy Injection Effect.}}
*09/03/2015 KR
|-
**Doesn't recover HP. Added attack power increase buff.
| align="left" |
*09/10/2015 KR
*None
**Damage buff duration increased.
| align="left" |
**Damage increased when HP is below 50% and damage taken from blood hit decreased.
{{nerf|Added modifier of the Health Recovery Amount Effect.}}
**Fixed receiving damage buff when debuff was removed.
|-
**Made dark energy gathering time longer so they can stack easily.
| 02/05/2015 || - || colspan=2 align="left" |
*02/04/2016 (KR) / 03/16/2016 (NA)
{{nerf|Chance decreased.}}
**Skill's Debuff removal effect's cooldown time decreased.
{{nerf|Duration decreased.}}
*04/21/2016 (KR) / 05/18/2016 (NA)
{{nerf|Cooldown increased.}}
**Blood Hit HP decrease amount activation condition made easier.
|-
**Blood Hit HP decrease amount decreased.
| 04/30/2015 || - || align="left" |
**Evil Energy Injection chance increased.
*None
*11/03/2016 (KR) / 11/23/2016 (NA)
| align="left" |
**Blood Hit HP decrease amount activation condition made harder.
*Fixed the error where the cooldown of Evil Energy Injection is only working in.
**Blood Hit HP decrease amount increased.
|-
**Physical Attack Increase in certain HP decreased.
| 09/03/2015 || - || colspan=2 align="left" |
*03/30/2017 KR
{{buff|Added attack power increase buff.}}
**Fixed issue where can remove [[Seal of Time|Time Sickness]].
{{nerf|Doesn't recover HP.}}
*06/15/2017 (KR) / 06/28/2017 (NA)
|-
**PvP HP Threshold decreased.
| 09/10/2015 || - || colspan=2 align="left" |
*08/23/2018 (KR) / 09/06/2018 (NA)
{{buff|Damage buff duration increased.}}
**Attack Power Increase increased.
{{buff|Damage increased when HP is below 50% and damage taken from blood hit decreased.}}
*09/20/2018 (KR) / 10/11/2018 (NA)
{{buff|Made dark energy gathering time longer so they can stack easily.}}
**PvE Blood Hit HP Reduction increased.
*Fixed receiving damage buff when debuff was removed.
**Overflowing Blood Duration increased.
|-
*01/17/2019 (KR) / 02/20/2019 (NA)
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
**'''Blood Hit Strength''' changed to timed buff instead of conditional effect.
{{buff|Skill's Debuff removal effect's cooldown time decreased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
{{buff|Blood Hit HP decrease amount activation condition made easier.}}
{{buff|Blood Hit HP decrease amount decreased.}}
{{buff|Evil Energy Injection chance increased.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
{{nerf|Blood Hit HP decrease amount activation condition made harder.}}
{{nerf|Blood Hit HP decrease amount increased.}}
{{nerf|Physical Attack Increase in certain HP decreased.}}
|-
| 03/30/2017 || - || colspan=2 align="left" |
*Fixed issue where can remove [[Seal of Time|Time Sickness]].
|-
| 06/15/2017 || 06/28/2017 || align="left" |
*None
| align="left" |
{{nerf|HP Threshold decreased.}}
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |
{{buff|Attack Power Increase increased.}}
|-
| rowspan=2 | 09/20/2018 || rowspan=2 | 10/11/2018 || colspan=2 align="left" |
{{buff|Overflowing Blood Duration increased.}}
|-
| align="left" |
{{buff|Blood Hit HP Reduction increased.}}
| align="left" |
*None
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |
{{buff|'''Blood Hit Strength''' changed to timed buff instead of conditional effect.}}
**Buff does not wear of when healing above 50% HP.
**Buff does not wear of when healing above 50% HP.
**'''Demonic Injection''' can be applied by Special Actives
{{buff|'''Demonic Injection''' can be applied by Special Actives}}
|}
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