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Impact Zone/ModA: Difference between revisions

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! Level Required !! Space Collision (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Space Collision (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown
|-
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| align="left" | 99 || 1321% || 3 Seconds || 4 || 300 MP || 20 Seconds
| align="left" | 99 || 1321% || 3 Seconds || 4 || 300 MP || 17 Seconds
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|-
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| align="left" | 99 || 380%
| align="left" | 99 || 380%
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== Skill Information (3/7/2019 Korean patch) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Level Required !! Space Collision (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown
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| align="left" | 99 || 1321% || 3 Seconds || 4 || 300 MP || 17 Seconds
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Heavy Impact Zone !! colspan=2 | Critical Impact Zone
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Cooldown !! MP Usage
|-
| {{SkillText|Heavy|144|120}} || 24 Seconds || {{SkillText|Critical|120}} || 360 MP
|}
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== [[Skill Traits]] (3/7/2019 Korean patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
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**While its potential damage is a lot lower than the [[Impact Zone|normal version]], this variant has a much larger range and is entirely non-situational, dealing its full damage on all enemies. This makes it quite a bit better for clearing rooms than its counterpart, though for bosses that you can get near a wall (or ensure more hits otherwise), the regular version is naturally a lot better. Switch between the two forms accordingly.
**While its potential damage is a lot lower than the [[Impact Zone|normal version]], this variant has a much larger range and is entirely non-situational, dealing its full damage on all enemies. This makes it quite a bit better for clearing rooms than its counterpart, though for bosses that you can get near a wall (or ensure more hits otherwise), the regular version is naturally a lot better. Switch between the two forms accordingly.
*Strangely, moving as soon as you possibly can will affect this skill's skill freeze frames, ending them sooner. This also means [[Manaflow Overdrive]] will update if you hadn't yet recovered your MP, reducing the damage dealt.
*Strangely, moving as soon as you possibly can will affect this skill's skill freeze frames, ending them sooner. This also means [[Manaflow Overdrive]] will update if you hadn't yet recovered your MP, reducing the damage dealt.
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== Trivia ==
*This version has a different cooldown than the regular version. The only other [Mod] skill to share this trait is [[Counter Switch/ModA|[Mod] Counter Switch]].
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{{nerf|Twisted Space Duration decreased.}}
{{nerf|Twisted Space Duration decreased.}}
|-
|-
| 03/07/2019 || - || colspan=2 align="left" |  
| 03/07/2019 || 03/27/2019 || colspan=2 align="left" |  
{{buff|Cooldown decreased.
{{buff|Cooldown decreased.}}
|}
|}
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