Attributing Equipment: Difference between revisions

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It's self-explanatory if something doesn't affect you. Also, the example of 4-X is already down there, I'll add Magmanta while I'm at it though, since I do stack for that reason too.
m (It's self-explanatory if something doesn't affect you. Also, the example of 4-X is already down there, I'll add Magmanta while I'm at it though, since I do stack for that reason too.)
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The amount of possible enchants relies on the weapon's rarity. Typically it is two, but once weapons are level 40+, 3 elements become available.
The amount of possible enchants relies on the weapon's rarity. Typically it is two, but once weapons are level 40+, 3 elements become available.


Having element resistance decreases the chance of the element activating when you are hit by a matching elemental attack, and it also decreases the effects of said element on you(i.e. fire does less damage, dark drains less HP and MP, etc). The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110. The maximum resistance to a certain element is 500. With a resistance of 500, the element will have no effect on you whatsoever. (example) 500 resistance to Nature will grant you complete resistance to poisoning. Meaning you will not get poisoned at all. This might be especially useful in PVP against Poisoning and for 4-X dungeon once the time limit is up. It might also be useful have this against Poisoning elements in Hamel ie. Magmanta Cave.
Having element resistance decreases the chance of the element activating when you are hit by a matching elemental attack, and it also decreases the effects of said element on you(i.e. fire does less damage, dark drains less HP and MP, etc). The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110. The maximum resistance to a certain element is 500. With a resistance of 500, the element will have no effect on you whatsoever.
 
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