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__NOTOC__{{Languages|Scare Chase}}{{DISPLAYTITLE: Poursuivant explosif}}
{{DISPLAYTITLE: Poursuivant explosif}}__NOTOC__{{Languages|Scare Chase}}
<div style="float: right;">{{#ev:youtube|pWDRK9dyFQU|300}}</div>
<div style="float: right;">{{#ev:youtube|pWDRK9dyFQU|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Scare_Chase.png]]
| [[Image:Scare_Chase.png]]
| '''[Spéciale active]''' Tu recharges ton bazooka et tires un missile.
| {{SkillTypeFR|SA|T}} Chung recharge son bazooka et tire un missile.
|-
|-
|
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Classe          !! Niveau requis !! Niveau [fort] !! Niveau pour l'attribut de gauche !! Niveau pour l'attribut de droite
! Spécialisation !! Niveau requis
|-
|-
| [[Chung/fr|Gardien]] || 1 || 72 || 12 || 18
| [[Chung/fr|Gardien]] || 1
|}
|}
<br>
<br>


== Informations de la compétence ==
== Informations de la compétence ==
{{tabs
=== {{Donjon}} ===
|name=KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|divclass=forceland
|- style="background:{{ColorSel|CharLight|Chung}}"
|tab1=FR
! rowspan="2" | Niveau requis !! colspan="2" | Dégâts !! rowspan="2" | Rayon de l'explosion !! rowspan="2" | Durée du missile !! rowspan="2" | Obus rechargé !! rowspan="2" | Coût en obus !! rowspan="2" | Coût en PM !! rowspan="2" | Temps de rechargement
|contents1=
|- style="background:{{ColorSel|CharLight|Chung}}"
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Missile (physique) !! Explosion (magique)
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan="2" {{!}} Niveau du<br>personnage !! colspan="3" {{!}} Dégâts !! rowspan="2" {{!}} Rayon<br>d'explosion !! colspan="3" {{!}} Coups max. !! rowspan="2" {{!}} Durée de<br>visée !! rowspan="2" {{!}} Obus rechargé !! rowspan="2" {{!}} Coût en obus !! rowspan="2" {{!}} Coût en PM !! rowspan="2" {{!}} Temps de rechargement
| align="left" | 1 || 258% || 777% || rowspan="2" | 400 unités || rowspan="2" | 7 secondes || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 PM || rowspan="2" | 8 secondes
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Rechargement<br>(physique) !! Missile<br>(physique) !! Explosion<br>(magique) !! Rechargement !! Missile !! Explosion
| align="left" | [Fort] || 310% || 932%
{{!}}-
|}
{{!}} align="left" {{!}} 1 {{!}}{{!}} 100% {{!}}{{!}} 437% {{!}}{{!}} 1206% {{!}}{{!}} rowspan="2" {{!}} 400 unités {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 7 secondes {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 100 PM {{!}}{{!}} rowspan="2" {{!}} 8 secondes
{{!}}-
{{!}} align="left" {{!}} [fort] 71 {{!}}{{!}} 120% {{!}}{{!}} 524% {{!}}{{!}} 1447%
{{!}}}
|tab2=KR
|contents2=
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan="2" {{!}} Niveau du<br>personnage !! colspan="3" {{!}} Dégâts !! rowspan="2" {{!}} Rayon<br>d'explosion !! colspan="3" {{!}} Coups max. !! rowspan="2" {{!}} Durée de<br>visée !! rowspan="2" {{!}} Obus rechargé !! rowspan="2" {{!}} Coût en obus !! rowspan="2" {{!}} Coût en PM !! rowspan="2" {{!}} Temps de rechargement
{{!}}- style="background:{{ColorSel|CharLight|Chung}}"
! Rechargement<br>(physique) !! Missile<br>(physique) !! Explosion<br>(magique) !! Rechargement !! Missile !! Explosion
{{!}}-
{{!}} align="left" {{!}} 1 {{!}}{{!}} 100% {{!}}{{!}} 437% {{!}}{{!}} 1206% {{!}}{{!}} rowspan="2" {{!}} 400 unités {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 7 secondes {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 1 {{!}}{{!}} rowspan="2" {{!}} 120 PM {{!}}{{!}} rowspan="2" {{!}} 8 secondes
{{!}}-
{{!}} align="left" {{!}} [fort] 71 {{!}}{{!}} 120% {{!}}{{!}} 524% {{!}}{{!}} 1447%
{{!}}}
}}
<br>


== [[Skill Traits/fr|Attributs de compétence]] ==
=== {{JcJ}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=5 | Renforcé Poursuivant explosif  !! colspan=2 | Plus grand Poursuivant explosif
! rowspan="2" | Niveau requis !! colspan="2" | Dégâts
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !!  colspan=3 | Détails !! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut
! Missile (physique) !! Explosion (magique)
|-
| align="left" | 1 || 196% || 592%
|-
| align="left" | [Fort] || 235% || 710%
|}
<br>
 
== [[Skill Traits/fr|Attributs de la compétence]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=3 | Dégâts
! Renforcé Poursuivant explosif !! Plus grand Poursuivant explosif
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Rechargement !! Missile !! Explosion
! Effet de l'attribut !! Effet de l'attribut
|-
|-
| 11 || rowspan=2 | {{SkillTextFR|Empowered|130}} || 130% || 568.1% || 1567.8% || rowspan=2 | 17 || rowspan=2 | {{SkillTextFR|Gigantic|130}}
| {{SkillTextFR|Empowered|130}} || {{SkillTextFR|Gigantic|130}}
|}
<br>
 
== Compétences liées ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
| valign="top" |  
===[[Comet Crusader/fr|Chevalier croisé cométaire]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| [fort] 71 || 156% || 681.2% || 1881.1%
| width="40" | [[Image:SI STRONGWILL.png]] 
| align="center"  width="150" | [[Strong Will/fr|Volonté de fer]]
|}
| valign="top" |
===[[Fatal Phantom/fr|Fantôme fatal]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:SI_RemodelMag.PNG]]
| width="150" align="center" | [[Remodel Magazine/fr|Modifier le chargeur]]
|-
| width="40" | [[File:SI_INSHOW.png]]
| align="center" width="150" | [[Intense Showtime/fr|Plein la vue]]
|-
| width="40" | [[File:Gas_Piston_System.png]]
| align="center" width="150" | [[Gas Piston System/fr|Rechargement à gaz]] {{Locked SkillFR|Expert}}
|-
| width="40" | [[File:DCTrans5.png]]
| align="center" width="150" | [[Endless Chase/fr|Poursuite implacable]] {{Locked Skill|Trans2}}
|-
| width="40" | [[File:FPPhantom_Shooter.png]]
| align="center" width="150" |  [[Phantom Shooter/fr|Tireur fantôme]]
|}
| valign="top" |
 
===[[Centurion/fr|Centurion]]===
{| style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[Image:ConvertedWarhead.png]]
| align="center" width="150" | [[Modified Warhead/fr|Tête explosive modifiée]]
|-
| width="40" | [[Image:Reload.png]]
| align="center" width="150" | [[Reload Mastery/fr|Rechargement optimisé]]
|}
|}
|}
<br>
<br>
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