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Crimson Cradle of Flames: Difference between revisions

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| '''Recluse''' - A corrupted Rosso, half dark, half light, wielding his scythe.
| '''Recluse''' - A corrupted Rosso, half dark, half light, wielding his scythe.
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*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion/Retribution debuff.
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff.
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time.
*'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
*'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle.
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*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack.
*'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers.
*'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers.
**All parts that destroyed from '''Land Breaker''' will be restored during this move's cutscene.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


'''Note:'''
'''Note:'''
*The Ember of Combustion/Retribution debuff will burn 5% MP per second.
*The Ember of Combustion debuff will burn 5% MP per second.
*Normally, the boss will only inflict the Ember of Combustion debuff, but while its HP is below 12 bars, it will inflict Ember of Retribution.
 
**Ember of Combustion debuff will change to Retribution and the opposite will occur if its HP returns to above 12 bars.
*While targets are inflicted with Ember of Retribution, their attack will heal the boss and all objects instead of harm it.
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|[[File:12-7-3_boss.png|60px]]
|[[File:12-7-3_boss.png|60px]]
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**These spikes will self-destruct after a certain amount of time has passed.
**These spikes will self-destruct after a certain amount of time has passed.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
**The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage.
**The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
**The prison will be healed if you attack them with the Ember of Retribution debuff.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder.
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**'''The central platform however is immune to being destroyed. So stay in center as you can.'''
**This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready.
**Do note that if party leader quit from search party (from disconnected or whatever) will make 60 seconds cooldown become unknown. Making boss move harder to predict.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''


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