Crimson Cradle of Flames: Difference between revisions
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| '''Recluse''' - A corrupted Rosso, half dark, half light, wielding his scythe. | | '''Recluse''' - A corrupted Rosso, half dark, half light, wielding his scythe. | ||
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*'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion | *'''Vertical Swing:''' The Lonely will swing itself vertically towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff. | ||
*'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion | *'''Horizontal Swing:''' The Lonely will swing itself horizontally towards the camera. Leaves behinds a flame trail which will inflict the Ember of Combustion debuff. | ||
*'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | *'''Reaper:''' Slash a purple scythe into the ground at a distance in front of it, then pull it inwards. Targets hit are not able to move for a period of time. | ||
*'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle. | *'''Land Breaker:''' Swing a red scythe into the ground with a wide area of effect. Upon pulling his scythe back, spikes will be left behind to act as an obstacle. | ||
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*'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack. | *'''<font color=red>Fire Pillars:</font>''' The screen will focus onto The Lonely in a cutscene, he'll then cause fire pillars to shoot out of the ground underneath certain players that last 3 seconds. These fire pillars will also destroy parts of the map, making battling increasingly difficult. He is completely invincible during this attack. | ||
*'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers. | *'''<font color=red>Horizon Beams</font>:''' A cutscene will player where The Lonely's eye will glow. Six rows of eye will appear, a black line will indicate which rows will have a laser fire, only one row is safe during this. The attack will fire four sets of lasers. | ||
**All parts that destroyed from '''Land Breaker''' will be restored during this move's cutscene. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||
'''Note:''' | '''Note:''' | ||
*The Ember of Combustion | *The Ember of Combustion debuff will burn 5% MP per second. | ||
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|[[File:12-7-3_boss.png|60px]] | |[[File:12-7-3_boss.png|60px]] | ||
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**These spikes will self-destruct after a certain amount of time has passed. | **These spikes will self-destruct after a certain amount of time has passed. | ||
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | *'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed. | ||
**The shells are color coated much like the spikes, | **The shells are color coated much like the spikes, grey shells only take combo/active damage while red shells only take special active damage. | ||
**The prison will be healed if you attack them with the Ember of Retribution debuff. | **The prison will be healed if you attack them with the Ember of Retribution debuff. | ||
*'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | *'''<font color=red>Thorn Pillars:</font>''' The boss will move around the map before making Thorn Pillars to raise out of the ground, indicated by a red light. These pillars are especially notable since they destroy segments of the stage itself, making the battle increasingly harder. | ||
**'''The central platform however is immune to being destroyed. So stay in center as you can.''' | **'''The central platform however is immune to being destroyed. So stay in center as you can.''' | ||
**This move have exactly 60 seconds cooldown. Boss will tend to use this move when it is ready. | |||
**Do note that if party leader quit from search party (from disconnected or whatever) will make 60 seconds cooldown become unknown. Making boss move harder to predict. | |||
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | '''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.''''' | ||