Rising Falcon: Difference between revisions
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| [[Image:Risingfalcon(New).PNG]] | | [[Image:Risingfalcon(New).PNG]] | ||
| {{SkillType|SA|S}} | | {{SkillType|SA|S}} Rapidly kick the air to attack enemies on the ground with a concentrated attack. (Can be only used in midair) | ||
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== Tips and Details == | == Tips and Details == | ||
===NA=== | |||
*'''[Enhanced] Rising Falcon''' can deal up to {{formatnum:{{#expr: 184*5 + 474 + 152}}}}% ({{formatnum:{{#expr: 60*5 + 152 + 49}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal up to {{formatnum:{{#expr: (184*5 + 474 + 152)*1.2}}}}% ({{formatnum:{{#expr: (60*5 + 152 + 49)*1.2}}}}% in PvP) Physical Damage. | *'''[Enhanced] Rising Falcon''' can deal up to {{formatnum:{{#expr: 184*5 + 474 + 152}}}}% ({{formatnum:{{#expr: 60*5 + 152 + 49}}}}% in PvP) Physical Damage. With '''Empowered''', it can deal up to {{formatnum:{{#expr: (184*5 + 474 + 152)*1.2}}}}% ({{formatnum:{{#expr: (60*5 + 152 + 49)*1.2}}}}% in PvP) Physical Damage. | ||
*You can chain [[Rising Falcon]] to [[Rena]]'s normal combos before the final hit to make her combo into a longer chain. | *You can chain [[Rising Falcon]] to [[Rena]]'s normal combos before the final hit to make her combo into a longer chain. | ||
*After using [[Rising Falcon]], you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue comboing. | *After using [[Rising Falcon]], you can use a delayed kick or a jump kick (Jump Z, not dash jump) to continue comboing. | ||
*Rena is invincible during the entire duration of the skill. | *Rena is invincible during the entire duration of the skill. | ||
*[[Rising Falcon]] is affected by [[Combat Ranger]]'s passive [[Swift Kicks]]. | *[[Rising Falcon]] is affected by [[Combat Ranger]]'s passive [[Swift Kicks]]. | ||
===KR=== | |||
*'''[Enhanced] Rising Falcon''' can deal up to {{formatnum:{{#expr: 511*14}}}}% ({{formatnum:{{#expr: 175*14}}}}% in PvP) Physical Damage. | |||
**With the '''Empowered''' trait, it can deal up to {{formatnum:{{#expr: 511*14*1.2}}}}% ({{formatnum:{{#expr: 175*14*1.2}}}}% in PvP) Physical Damage. | |||
*Due to the shockwaves spreading out quite a bit, only large enough enemies or enemies directly next to you will be able to take full hits from this skill. | |||
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