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Sharp Fall: Difference between revisions

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| [[Image:SHOCK HO.png]]
| [[Image:SHOCK HO.png]]
| {{SkillType|SA|S}} Fall quickly and deliver damage to everyone around the landing zone. Enemies hit will be stunned for 2 seconds. Damage increased by 10% and additional 1 second of stun is applied if used while Awakened.(Can only be activated in midair)  
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is stunned for 2 sec.<br>Damage of shockwave increased and duration of stun increased by 1 sec. while awakened.<br>(Can only be activated in midair)
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical) !! colspan=2 | [[Status Effects|Faint]] !! rowspan=2 colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During awakening) !! colspan=2 | [[Status Effects|Faint]] Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awaken !! colspan=2 | Duration
! Fall !! Shock Wave !! Normal !!  Awaken
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave !! Normal !!  Awaken !! Fall !! Shock Wave
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| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | 715% || 2814.9% || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | Infinite || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | +35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
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| align="left" | [Enhanced] || 2559% → 4514% || 2814.9% → 4965.4%
| align="left" | [Enhanced] || 2559% → 4514%
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awaken
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave
! Fall !! Shock Wave
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| align=left | 45 || rowspan=2 | 230% || 905% || rowspan=2 | 253% || 995.5%
| align=left | 45 || rowspan=2 | 230% || 905%
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| align="left" | [Enhanced] || 905% → 1597% || 995.5% → 1756.7%
| align="left" | [Enhanced] || 905% → 1597%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
**A Giant Training Monkey will receive 5 hits.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
**This is useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*'''[Enhanced] Sharp Fall''' can deal up to {{formatnum:{{#expr: 650 + 4514}}}}% ({{formatnum:{{#expr: 230 + 1597}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: 650 + (4514*1.35)}}}}% ({{formatnum:{{#expr: 230 + (1597*1.35)}}}}% in PvP) Physical Damage.
**With the '''Empowered''' trait, the skill can deal up to {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% ({{formatnum:{{#expr: (230 + 1597)*1.2}}}}% in PvP) Physical Damage at max height. When in awakening, it can deal up to {{formatnum:{{#expr: (650 + (4514*1.35))*1.2}}}}% ({{formatnum:{{#expr: (230 + (1597*1.35))*1.2}}}}% in PvP) Physical Damage.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*The height required to do maximum damage is equal to twice the height of a Giant Training Monkey.
**The height required does not change between normal and awakened.
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