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Fatal Wound: Difference between revisions

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__NOTOC__
<div style="float: right;">{{#ev:youtube|ZKVlpywk-jQ|300}}</div>
<div style="float: right;">{{#ev:youtube|ZKVlpywk-jQ|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:BleedingSlicer.png]]<br>
| [[Image:BleedingSlicer.png]]  
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Active]''' Raven cuts targets with a downwards crescent slice when he is on the ground while a upwards slice when he is in midair, causing targets to [[Status Effects|Bleed]]. Attacking a target with the debuff will cause the duration to last longer.
| '''[Active]''' Raven cuts targets with a downwards crescent slice when he is on the ground while a upwards slice when he is in midair, causing targets to [[Status Effects|Bleed]]. Attacking a target with the debuff will cause the duration to last longer.
|}
|}
<br>


<br>
== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|align=center style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Class'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Master'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''SP Requirement'''
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Skill Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| '''Skill Requirement'''


|-
|-
| [[Veteran Commander]]
| [[Veteran Commander]]
| <center>Lv5</center>
| align=center | Lv.5
| <center>75SP</center>
| align=center | 75 SP
| <center>[[Air Slicer]]</center>
| align=center | [[Air Slicer]]
|}
|}
<br>


<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{VersionTabs
|NA=
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Skill Level'''</center>
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan="2" {{!}} '''Damage'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Damage(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Bleed Duration'''  
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Bleed Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Bleed Damage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} <center>'''Mp Usage'''</center>
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Ground'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan="1" {{!}} '''Air'''  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Lv.5 [[Air Slicer]]'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Bleed'''
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1  
{{!}} 1  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} align=center {{!}} 100%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 125%
{{!}} align=center {{!}} 125%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center rowspan=6 {{!}} 50% per<br>Second
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 50% per Second
{{!}} align=center {{!}} 2.2 Seconds
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 30 MP
{{!}} align=center rowspan=6 {{!}} 30 MP
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="6" {{!}} 6 Seconds
{{!}} align=center rowspan=6 {{!}} 6 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2  
{{!}} 2  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 150%
{{!}} align=center {{!}} 150%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 188%
{{!}} align=center {{!}} 188%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 2.5 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3  
{{!}} 3  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 200%  
{{!}} align=center {{!}} 200%  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}} align=center {{!}} 250%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 2.8 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} 4
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 250%
{{!}} align=center {{!}} 250%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 313%
{{!}} align=center {{!}} 313%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 3.2 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)  
{{!}} 5 (M)  
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 300%
{{!}} align=center {{!}} 300%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 375%
{{!}} align=center {{!}} 375%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 8 Seconds
{{!}} align=center {{!}} 3.5 Seconds
{{!}}-
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} 6
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 350%
{{!}} align=center {{!}} 350%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 438%
{{!}} align=center {{!}} 438%
{{!}} align="center" style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} Seconds
{{!}} align=center {{!}} 3.8 Seconds
{{!}}}
{{!}}}


|KR=
{{{!}} cellpadding=5 border=1 style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=3 {{!}} '''Damage(Magical)'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Bleed Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''MP Usage'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Lv.5 [[Air Slicer]]'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Bleed'''
{{!}}-
{{!}} 1
{{!}} align=center {{!}} 100%
{{!}} align=center {{!}} 125%
{{!}} align=center rowspan=6 {{!}} 50% per<br>Second
{{!}} align=center {{!}}  Seconds
{{!}} align=center rowspan=6 {{!}} 30 MP
{{!}} align=center rowspan=6 {{!}} 6 Seconds
{{!}}-
{{!}} 2
{{!}} align=center {{!}} 150%
{{!}} align=center {{!}} 188%
{{!}} align=center {{!}}  Seconds
{{!}}-
{{!}} 3
{{!}} align=center {{!}} 200%
{{!}} align=center {{!}} 250%
{{!}} align=center {{!}}  Seconds
{{!}}-
{{!}} 4
{{!}} align=center {{!}} 250%
{{!}} align=center {{!}} 313%
{{!}} align=center {{!}}  Seconds
{{!}}-
{{!}} 5 (M)
{{!}} align=center {{!}} 300%
{{!}} align=center {{!}} 375%
{{!}} align=center {{!}} 8 Seconds
{{!}}-
{{!}} 6
{{!}} align=center {{!}} 350%
{{!}} align=center {{!}} 438%
{{!}} align=center {{!}}  Seconds
{{!}}}
}}
<br>
<br>
==Tips & Details==
==Tips & Details==
*'''Bleeding Slicer''' can also be used in the air.
*'''Bleeding Slicer''' can also be used in the air.
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*'''Bleeding Slicer''''s hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
*'''Bleeding Slicer''''s hitstun is extremely short; an opponent can easy retaliate if not hit again immediately after.
**The air version of '''Bleeding Slicer''' negates the weak hitstun, but activates slower.
**The air version of '''Bleeding Slicer''' negates the weak hitstun, but activates slower.
<br>


== Updates ==
*1/17/2013 KR
**Increased initial Bleed duration.
<br>
<br>


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*The release of '''Bleeding Slicer''' has modified the former Bleed icon to [[Status Effects|Leg Wound]]. The old Bleed icon was then used for '''Bleeding Slicer'''.
*The release of '''Bleeding Slicer''' has modified the former Bleed icon to [[Status Effects|Leg Wound]]. The old Bleed icon was then used for '''Bleeding Slicer'''.
<br>
<br>
== Updates ==
 
*1/17/2013 KR
**DoT duration increased.
<br>
{{VCSkills}}
{{VCSkills}}
[[Category:Veteran Commander Skills]]
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