Blood Storm: Difference between revisions
→Tips and Details
Line 74: | Line 74: | ||
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started. | **Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started. | ||
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | **Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | ||
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[11-4|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms. | |||
*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. | *On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. | ||
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. | **With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. | ||
<br> | <br> | ||