Anonymous

Schmerz: Difference between revisions

From Elwiki
860 bytes added ,  11 July 2019
no edit summary
No edit summary
Line 33: Line 33:
! Level Required !! Fragment (Physical) !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Fragment (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
|-
| align="left" | 25 || rowspan=2 | 327% → 491% || rowspan=2 | ? || rowspan=2 | 150 MP || 11 Seconds
| align="left" | 25 || rowspan=2 | 327% → 491% || rowspan=2 | 12 || rowspan=2 | 150 MP || 11 Seconds
|-
|-
| align="left" | [Enhanced] || 9 Seconds
| align="left" | [Enhanced] || 9 Seconds
Line 55: Line 55:
! Level Required !! Fragment (Magical) !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Fragment (Magical) !! Max Hits !! MP Usage !! Cooldown
|-
|-
| align="left" | 25 || rowspan=2 | 327% → 491% || rowspan=2 | ? || rowspan=2 | 150 MP || 11 Seconds
| align="left" | 25 || rowspan=2 | 327% → 491% || rowspan=2 | 12 || rowspan=2 | 150 MP || 11 Seconds
|-
|-
| align="left" | [Enhanced] || 9 Seconds
| align="left" | [Enhanced] || 9 Seconds
Line 85: Line 85:


== Tips and Details ==
== Tips and Details ==
*This skill hits most enemies about 10 times as it pushes them forward. Super Armor enemies take around 7 hits.
*On enemies it can push forward, the skill will usually deal around 10 hits when the enemy was on screen when you cast it. On Super Armor enemies, the skill will instead deal 6 hits at the point of contact before dealing any "traveling" hits, even at maximum distance. Enemies that are wide enough can be hit up to 12 times, (6 times on contact, 6 times from traveling hits)
*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
*Due to this increase in damage over distance traveled, it is difficult to determine what the maximum damage this skill can do really is.
**In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
===NA===
===NA===
*On average, '''Schmerz''' will do around {{formatnum:{{#expr: 327*9}}}}% ~ {{formatnum:{{#expr: 491*9}}}}% Physical Damage.
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will do around {{formatnum:{{#expr: 327*9*1.44}}}}% ~ {{formatnum:{{#expr: 491*9*1.44}}}}% Physical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Physical Damage.
===KR===
===KR===
*On average, '''Schmerz''' will do around {{formatnum:{{#expr: 327*9}}}}% ~ {{formatnum:{{#expr: 491*9}}}}% Magical Damage.
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it will do around {{formatnum:{{#expr: 327*9*1.44}}}}% ~ {{formatnum:{{#expr: 491*9*1.44}}}}% Magical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Magical Damage.
<br>
<br>


ElEditors, Administrators
16,040

edits