Siege Mode: Difference between revisions
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__NOTOC__{{Languages|Siege Mode}} | __NOTOC__{{Languages|Siege Mode}} | ||
{{#ev:youtube|clm5L5BQdVo|400|right}} | |||
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:RenaSkill7.png]] | ||
| {{SkillType|A}} | | {{SkillType|A}} Get ready to fire an arrow. While you are in a stance, you consume 2 MP each second.<br>Press the {{CZ}} key to fire straight for 15 MP or press the {{CX}} key to fire in an arc for 25 MP.<br>If you have [[Nature's Force System|NF]], it consumes NF to fire a stronger arrow.<br>Use this skill again while in a stance to reload 1 arrow. | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
| [[Rena | ! Class !! Level Required !! Skill Requirement | ||
|- | |||
| [[Rena]] || 20 || {{SkillText|SkillQuest|1}} | |||
|} | |} | ||
<br> | <br> | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Mode !! colspan=4 | Straight Shot {{CZ}} !! colspan=4 | Arched Shot {{CX}} !! rowspan=3 | Max Input Count !! colspan=2 | MP Usage !! rowspan=3 | Cooldown | |||
! rowspan=3 | | |- | ||
|- | |||
! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | ! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! colspan=2 | Damage (Magical) !! rowspan=2 | MP Usage Per Input !! rowspan=2 | Hits Per Input !! rowspan=2 | Initial !! rowspan=2 | Standby | ||
|- | |- | ||
| | ! Normal !! With NF !! Normal !! With NF | ||
|- | |||
| colspan=13 | '''Normal''' | |||
|- | |||
| {{PvE}} || 228% || 273% || rowspan="2" | 15 MP || rowspan="2" | 2 || 255% || 306% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds | |||
|- | |- | ||
| | | {{PvP}} || 90% || 108% || 102% || 122% | ||
|- | |||
| colspan=13 | '''[Enhanced]''' | |||
|- | |||
|- | |- | ||
| | | {{PvE}} || 273% || 328% || rowspan="2" | 15 MP || rowspan="2" | 2 || 306% || 367% || rowspan="2" | 25 MP || rowspan="2" | 5 || rowspan=2 | 5 || rowspan=2 | 0 MP || rowspan=2 | 2 MP per Second || rowspan="2" | 5 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 108% || 130% || 122% || 147% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {{Traits|Rena|Siege Mode|Absorbing, Persistent2|140|133}} | ||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | <!--awk_dmg=usage with NF--> | ||
{{Damage | |||
! rowspan= | |dmg=273 | ||
|- | |pvp_dmg=108 | ||
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} | |hits=2 | ||
|range_max=5 | |||
|awk_dmg=328 | |||
|- | |pvp_awk_dmg=130 | ||
! Normal !! | |passive1=Hawk Eye | ||
|passive2=Arrow Mastery | |||
|prefix=zshot | |||
}} | |||
{{Damage | |||
|dmg=306 | |||
|pvp_dmg=122 | |||
|awk_dmg=367 | |||
|pvp_awk_dmg=147 | |||
|hits=5 | |||
|range_max=5 | |||
|passive1=Hawk Eye | |||
|passive2=Arrow Mastery | |||
|prefix=xshot | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | |||
|- | |||
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Hawk Eye]]/[[Arrow Mastery]] ([[Daybreaker]]) | |||
|- | |||
! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} !! colspan=2 | Straight Shot {{CZ}} !! colspan=2 | Arched Shot {{CX}} | |||
|- | |||
! Normal !! With NF !! Normal !! With NF !! Normal !! With NF !! Normal !! With NF | |||
|- | |- | ||
| {{PvE}} | |||
| | | {{#var: zshot_range_total_damage}} || {{#var: zshot_range_total_damage_awk}} || {{#var: xshot_range_total_damage}} || {{#var: xshot_range_total_damage_awk}} | ||
| | | {{#var: zshot_range_total_damage_passive1_passive2}} || {{#var: zshot_range_total_damage_awk_passive1_passive2}} || {{#var: xshot_range_total_damage_passive1_passive2}} || {{#var: xshot_range_total_damage_awk_passive1_passive2}} | ||
|- | |- | ||
| {{PvP}} | |||
| | | {{#var: zshot_range_total_damage_pvp}} || {{#var: zshot_range_total_damage_awk_pvp}} || {{#var: xshot_range_total_damage_pvp}} || {{#var: xshot_range_total_damage_awk_pvp}} | ||
| | | {{#var: zshot_range_total_damage_passive1_passive2_pvp}} || {{#var: zshot_range_total_damage_awk_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_passive1_passive2_pvp}} || {{#var: xshot_range_total_damage_awk_passive1_passive2_pvp}} | ||
|} | |} | ||
* | *Damage ranges from 1~5 inputs of exclusively either {{CZ}} or {{CX}}. | ||
<br> | <br> | ||
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{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | {| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;" | ||
|- | |- | ||
| valign="top" | | |||
===[[Anemos]]=== | |||
{{SkillTable|i=1| | |||
WindSneakerPassive4.png; Awakened Will: Wind Sneaker; | |||
}} | |||
| valign="top" | | |||
===[[Daybreaker]]=== | |||
{{SkillTable | |||
|i=1| | |||
SnipingRangerPassive1.png; Hawk Eye; | |||
GrandArcherPassive1.png; Arrow Mastery; | |||
GrandArcherPassive2.png; Vibe Shot; | |||
GrandArcherPassive4.png; Awakened Will: Grand Archer; | |||
}} | |||
| valign="top" | | | valign="top" | | ||
===[[ | ===[[Twilight]]=== | ||
{| | {{SkillTable | ||
| | |i=1| | ||
NWTrans4.png; Awakened Will: Night Watcher; | |||
}} | |||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*Elemental | *[[Attributing Equipment|Elemental Enchantments]] on weapons will activate at a much lower rate from siege arrows. (roughly 1/3 of normal) | ||
*If a target is in range, | *If a target is in range, shots will be aimed towards them when fired. | ||
**Arrows will also aim at targets that are in range and below you | **Arrows will also aim at targets that are in range and up to a platform below you. | ||
*This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | *This skill's cooldown will not start until either all 5 shots are fired or you cancel the skill. | ||
**The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | **The skill can be cast again while it is still active, allowing you to fire 4 shots from the first cast, and then 5 shots from the second cast with no downtime. | ||
**If the skill is | **If the skill is on cooldown when you fire your 5th shot or cancel the skill, the cooldown will reset to 5 seconds. | ||
*When consuming NF, arrows' penetration is increased by 1 ( | *When consuming [[Nature's Force System|NF]], arrows' penetration is increased by 1 (can hit 3 enemies at once) and the range of {{CZ}} shots is increased. | ||
*Each shot consumes 1 NF bar, even if it hits nothing. | *Each shot consumes 1 NF bar, even if it hits nothing. | ||
*Each arrow counts as 1 attack in the NF gauge. | *Each arrow counts as 1 attack in the NF gauge. | ||
<br> | <br> | ||
== | == Old Version == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; | {| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable" | ||
|- | |- | ||
! width="300px" | Video | |||
! Description | |||
|- | |||
|{{#ev:youtube|Ntr1UdQXCx0|300}} | |||
|Between its initial release and a March 2012 KR Patch, the {{CX}} input would fire a spread of 3 arrows instead of an arc of 5. The skill also had no cooldown during this iteration. | |||
|} | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |||
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" | | |||
*'''Siege Mode''' added. | |||
|- | |- | ||
| 12/13/2012 || - || colspan=2 align="left" | | | 12/13/2012 || - || colspan=2 align="left" | | ||
{{buff|Both | *{{buff|Both {{CZ}} and {{CX}} shots naturally pierce once allowing them to hit two targets.}} | ||
{{buff|All passives now apply to | *{{buff|All passives now apply to {{CX}} shots, not just [[Siege Swift]].}} | ||
{{nerf|Entering and staying in Siege stance from | *{{nerf|Entering and staying in Siege stance from either {{CDR}}{{CX}}{{CX}} or {{CX}}{{CX}}{{CX}}{{CX}} combos now consumes<br>2 MP per second, just like via normal activation.}} | ||
|- | |- | ||
| 01/17/2013 || 06/04/2013 || colspan=2 align="left" | | | 01/17/2013 || 06/04/2013 || colspan=2 align="left" | | ||
{{buff|Knockback force from | *{{buff|Knockback force from {{CZ}} shots reduced.}} | ||
|- | |- | ||
| 06/27/2013 || | | 06/27/2013 || 11/06/2013 || colspan=2 align="left" | | ||
{{nerf| | *{{nerf|Skill damage only affected by [[Hawk Eye]].}} | ||
|- | |- | ||
| 07/23/2015 || | | 07/23/2015 || 12/16/2015 || colspan=2 align="left" | | ||
{{buff| | *{{buff|{{CZ}} shots will be aimed towards enemies when fired.}} | ||
{{buff|Can consume NF | *{{buff|Can consume NF to fire a powerful arrow.}} | ||
|- | |- | ||
| 07/30/2015 || - || colspan=2 align="left" | | | 07/30/2015 || - || colspan=2 align="left" | | ||
{{nerf| | *{{nerf|{{CZ}} / {{CX}} shots '''MP Usage''' increased.}} | ||
|- | |- | ||
| 10/08/2015 || 03/16/2016 || align="left" | | | 10/08/2015 || 03/16/2016 || align="left" | | ||
*None | *None | ||
| align="left" | | | align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 02/18/2016 || - || colspan=2 align="left" | | | 02/18/2016 || - || colspan=2 align="left" | | ||
*Fixed | *Fixed {{CZ}} shots being used backwards when facing right while having graphic preferences set to medium or lower. | ||
|- | |- | ||
| 03/10/2016 || - || colspan=2 align="left" | | | 03/10/2016 || - || colspan=2 align="left" | | ||
*Fixed | *Fixed one-time reload ability disappearing when the skill becomes '''[Enhanced]'''. | ||
|- | |- | ||
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | | 11/03/2016 || 11/23/2016 || colspan=2 align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
|- | |- | ||
| 12/29/2016 || | | 12/29/2016 || 01/11/2017 || colspan=2 align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 07/27/2017 || | | 07/27/2017 || 08/09/2017 || colspan=2 align="left" | | ||
*'''Empowered''' | *'''Empowered''' trait changed to '''Persistent'''. | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || align="left" | | | 04/05/2018 || 04/18/2018 || align="left" | | ||
{{nerf|Damage decreased.}} | *{{nerf|'''Damage''' decreased.}} | ||
| align="left" | | | align="left" | | ||
{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|} | |} | ||
<br> | <br> | ||
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|JP=シーズモード |JPName=Siege Mode | |JP=シーズモード |JPName=Siege Mode | ||
|CN=射击姿态 |CNName=Shooting's Posture | |CN=射击姿态 |CNName=Shooting's Posture | ||
|FR=Bon appui |FRName=Good | |FR=Bon appui |FRName=Good Backing | ||
|UK=Firm Stance | |UK=Firm Stance | ||
|DE=Fester Stand|DEName=Firm Stance | |DE=Fester Stand|DEName=Firm Stance | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Rena}} | |||
{{ |