Tempest: Difference between revisions

2,677 bytes removed ,  17 July 2019
https://cdn.discordapp.com/attachments/291777854109384704/601121183177506817/unknown.png
(https://cdn.discordapp.com/attachments/291777854109384704/601121183177506817/unknown.png)
Line 1: Line 1:
:''For one of [[Hamel]]'s Regional Equipment sets, see [[Tempest]].''
:''For one of [[Hamel]]'s Regional Equipment sets, see [[Tempest]].''
__NOTOC__{{DISPLAYTITLE:Tempest}}{{Languages|Tempest (Wind Sneaker)}}
__NOTOC__{{DISPLAYTITLE:Tempest}}{{Languages|Tempest (Wind Sneaker)}}
{{tabs
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{{#ev:youtube|wH3PI1cDAks|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| [[File:WSTrans6.png|54px]]
| {{SkillType|SA|B}} Strike enemies with a series of powerful kicks that carries the aura of the wind.
|-
|
| {{SkillText|Nature|3}}
|-
|
| {{SkillText|True|Cooldown|5}}
|}
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{{#ev:youtube|-|300|right}}
{{#ev:youtube|-|300|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:WSTrans6(New).PNG|54px]]<br />[[File:TempestR2.png|54px]]
| [[File:WSTrans6(New).PNG|54px]]<br />[[File:TempestR2.png|54px]]
| {{SkillType|SA|B}} When using the skill the first time, the energy of wind will begin charging. Afterwards, press the skill key again to unleash a powerful gust.<br>While charging, damage will increase by 1.1 times per second. (max 5 times)<br>Every time the gust hits it will create a whirlwind. The skill will be cancelled if you do not press the skill key again within 10 seconds.
| {{SkillType|SA|B}} Use the skill to charge the power of wind. Then press the skill key again to unleash a powerful tempest. When charging, damage increase by 1.1 times. (Max 1.5 times) The tempest will create a whirlwind every time it hits. If the skill key is not pressed again within 10 seconds, the skill will be canceled.
|-
|-
|
|
Line 33: Line 13:
| {{SkillText|True|Cooldown|5}}
| {{SkillText|True|Cooldown|5}}
|}
|}
<span style="display:none">}}</span>
}}
<br>
<br>


Line 48: Line 26:


== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Storm Charge !! Kick !! Stomp !! Storm Charge !! Kick !! Stomp
|-
| align="left" | 95 || rowspan=2 | 162% ||  rowspan=2 | 1920% ||  rowspan=2 | 3683% ||  rowspan=2 | 25 ||  rowspan=2 | 2 ||  rowspan=2 | 1 ||  rowspan=2 | 300 MP || 24 Seconds
|-
| align="left" | [Enhanced] || 19 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Storm Charge !! Kick !! Stomp
|-
| align="left" | 95 ||  rowspan=2 | 46% ||  rowspan=2 | 549% ||  rowspan=2 | 1053%
|-
| align="left" | [Enhanced]
|}
<br>
== Skill Information (06/20/2019 KR Patch) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
Line 79: Line 31:
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Charge !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Charge !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Gust !! Whirlwind !! Damage Increase Per Second !! Max Damage Increase !! Duration !! Gust !! Whirlwind !! Whirlwind Count
! Tempest !! Whirlwind !! Damage Increase Per Second !! Max Damage Increase !! Duration !! Tempest !! Whirlwind !! Whirlwind Count
|-
|-
| align="left" | 95 || rowspan=2 | 1414% || rowspan=2 | 210% || rowspan=2 | +10% || rowspan=2 | +50% || rowspan=2 | 10 Seconds || rowspan=2 | 1+ ||  rowspan=2 | 6 || rowspan=2 | 1 Per Gust Hit || rowspan=2 | 300 MP || 22 Seconds
| align="left" | 95 || rowspan=2 | 1414% || rowspan=2 | 210% || rowspan=2 | +10% || rowspan=2 | +50% || rowspan=2 | 10 Seconds || rowspan=2 | 1+ ||  rowspan=2 | 6 || rowspan=2 | 1 Per Tempest Hit || rowspan=2 | 300 MP || 22 Seconds
|-
|-
| align="left" | [Enhanced] || 17 Seconds
| align="left" | [Enhanced] || 17 Seconds
Line 91: Line 43:
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Gust !! Whirlwind
! Tempest !! Whirlwind
|-
|-
| align="left" | 95 ||  rowspan=2 | 511% ||  rowspan=2 | 76%
| align="left" | 95 ||  rowspan=2 | 511% ||  rowspan=2 | 76%
Line 106: Line 58:
! Attribute Effect !! MP Usage !! Level Required !! Attribute Effect !! Cooldown
! Attribute Effect !! MP Usage !! Level Required !! Attribute Effect !! Cooldown
|-
|-
| rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 240 MP || 99 || rowspan=2 | {{SkillText|Heavy|144|120}} || 28.8 Seconds
| rowspan=2 | {{SkillText|Light|80}} || rowspan=2 | 240 MP || 99 || rowspan=2 | {{SkillText|Heavy|144|120}} || 26.4 Seconds
|-
|-
| [Enhanced] || 22.8 Seconds
| [Enhanced] || 20.4 Seconds
|}
|}
<br>
<br>
Line 121: Line 73:


==Tips and Details==
==Tips and Details==
=== NA ===
*'''Tempest''' can deal {{formatnum:{{#expr: 162*25 + 1920*2 + 3683}}}}% ({{formatnum:{{#expr: 46*25 + 549*2 + 1053}}}}% in PvP) Physical Damage, assuming all hits connect.
**'''Heavy Tempest''' can deal {{formatnum:{{#expr: (162*25 + 1920*2 + 3683)*1.44}}}}% ({{formatnum:{{#expr: (46*25 + 549*2 + 1053)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect.
*Since the Storm Charge hits begin immediately upon using the skill, it is best to use the skill point-blank to maximize damage dealt.
*The final stomp executes with a bit of a delay after the second kick and just barely launches targets but has a large amount of recovery frames that make it impossible to continue a combo after using the attack. Be wary of using it in Henir or other times when knockdown is undesirable.
=== KR ===
[[Image:TempestMaxCharge.png|right|thumb|Green aura indicating skill is fully charged.]]
[[Image:TempestMaxCharge.png|right|thumb|Green aura indicating skill is fully charged.]]
*The gust will create at least one whirlwind per enemy it hits, but the gust can hit one enemy multiple times at certain intervals. Only very small enemies will only be hit by one gust hit, and most enemies, including players will take at least 2 hits, creating 2 whirlwinds. With the right positioning, a medium-sized enemy like the [[Free Training|Giant Training Monkey]] can sometimes be hit by 3 gust hits
*The tempest will create at least one whirlwind per enemy it hits, but the tempest can hit one enemy multiple times at certain intervals. Only very small enemies will only be hit by one tempest hit, and most enemies, including players, will take at least 2 hits, creating 2 whirlwinds. With the right positioning, a medium-sized enemy like the [[Free Training|Giant Training Monkey]] can sometimes be hit by 3 tempest hits.
**Due to this, not only is the skill great for clearing, large bosses will be hit by the gust many times creating a large amount of whirlwinds.
**Due to this, not only is the skill great for clearing, large bosses will be hit by the tempest many times, creating a large number of whirlwinds.
*The whirlwinds will knock non-Super Armor enemies to the sides, bouncing them between multiple whirlwinds usually, which can result in a loss of hits.
*The whirlwinds will knock non-Super Armor enemies to the sides, bouncing them between multiple whirlwinds usually, which can result in a loss of hits.
*'''Tempest''' will deal an average of {{formatnum:{{#expr: 1414*2 + 210*12}}}}% ~ {{formatnum:{{#expr: 1.5*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 511*2 + 76*12}}}}% ~ {{formatnum:{{#expr: 1.5*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single target depending on charge time.
*'''Tempest''' will deal an average of {{formatnum:{{#expr: 1414*2 + 210*12}}}}% ~ {{formatnum:{{#expr: 1.5*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 511*2 + 76*12}}}}% ~ {{formatnum:{{#expr: 1.5*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single target depending on charge time.
**With '''Heavy''' it will deal an average of {{formatnum:{{#expr: 1.44*(1414*2 + 210*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 1.44*(511*2 + 76*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single target depending on charge time.
**With '''Heavy''' it will deal an average of {{formatnum:{{#expr: 1.44*(1414*2 + 210*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(1414*2 + 210*12)}}}}% ({{formatnum:{{#expr: 1.44*(511*2 + 76*12)}}}}% ~ {{formatnum:{{#expr: 1.5*1.44*(511*2 + 76*12)}}}}% in PvP) Physical Damage on a single target depending on charge time.
*The whirlwind created by the gust deals splash damage to all enemies nearby, allowing the skill to do high damage on tightly grouped enemies.
*The whirlwind created by the tempest deals splash damage to all enemies nearby, allowing the skill to do high damage on tightly grouped enemies.
*This skill doesn't show up as a buff but upon using it, but Rena will gain small gusts of wind around her feet. Once the skill is fully charged, the gusts will flash and a green aura will instead swirl around her feet, until the skill either is used or expires.
*This skill doesn't show up as a buff but upon using it, but Rena will gain small gusts of wind around her feet. Once the skill is fully charged, the gusts will flash and a green aura will instead swirl around her feet until the skill either is used or expires.
*The skill will cause skill freeze both on initial use and when actually casting the skill.
*The skill will cause skill freeze both on initial use and when actually casting the skill.
<br>
== Trivia ==
=== NA ===
*While the skill icon may be visually similar to ice, it actually refers to blue energy coming out of the shattered ground left behind from the final stomp.
<br>
<br>


ElEditors, Administrators
55,097

edits