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Binding Circle: Difference between revisions

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| [[Image:AishaS21.png]]
| [[Image:AishaS21.png]]
| {{SkillType|SA|T}} Bind surrounding enemies' movement. Stop all enemy movements within 600 radius.
| {{SkillType|SA|T}} Controls the flow of magical energy around you to stop surrounding enemies' movement.<br>Stop all enemy movements within 600 radius.
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! colspan=3 | Regenerating (1) Binding Circle !! colspan=3 | Regenerating (2) Binding Circle
! colspan=3 | Regenerating (1) Binding Circle !! colspan=3 | Regenerating (2) Binding Circle
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! Details !! rowspan=3 | Attribute Effect !! colspan=2 | Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Recovery !! rowspan=2 | Attribute Effect !! colspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | MP Recover !! colspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Ground !! Air
! Ground !! Air
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== Tips and Details  ==
== Tips and Details  ==
[[Image:BindingCircleOld.png|thumb|right|Old Icon of '''Binding Circle'''.]]
[[Image:BindingCircleOld.png|thumb|right|Old Icon of '''Binding Circle'''.]]
*'''Binding Circle''' deals no damage.
*'''Binding Circle''' deals no damage and does not inflict any hitstun. Targets in range will be locked into the animation they were currently in and simply continue when the debuff runs out.
*When targets are in range of '''Binding Circle''', they will immediately stand still, allowing you to either run away or start a combo.
**Bound enemies that were swinging their weapon will have them still do damage to anything in their attack's hitbox, sometimes multiple times even if the attack is normally just a single hit, so approach enemies from their back if possible.
**You will still get hit if the target was swinging their weapon at the time of the skill and you went too close.
*The '''Time Stop''' debuff that keeps enemies from moving will be immediately removed if the enemy is hit.
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