Blood Storm: Difference between revisions

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| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP
| {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elsword}}"
! rowspan=4 | Mode !! colspan=4 | Regular !! colspan=4 | [[Dark Force]] Annihilation Mode
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=4 | Average !! colspan=4 | Average
|- style="background:{{ColorSel|CharLight|Elsword}}"
! colspan=2 | Normal !! colspan=2 | Illusion of Blood !! colspan=2 | Normal !! colspan=2 | Illusion of Blood
|- style="background:{{ColorSel|CharLight|Elsword}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: (211*15 + 806*4)*1.4}}}}% || {{formatnum:{{#expr: (211*15 + 806*4)*1.4*1.44 round 2}}}}% || {{formatnum:{{#expr: (211*50 + 806*8)*0.7*1.4}}}}% || {{formatnum:{{#expr: (211*50 + 806*8)*0.7*1.4*1.44 round 2}}}}%
| {{formatnum:{{#expr: (211*15 + 806*4)*1.4*1.1}}}}% || {{formatnum:{{#expr: (211*15 + 806*4)*1.4*1.44*1.1 round 2}}}}% || {{formatnum:{{#expr: (211*50 + 806*8)*0.7*1.4*1.1 round 2}}}}% || {{formatnum:{{#expr: (211*50 + 806*8)*0.7*1.4*1.44*1.1 round 2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (58*10 + 275*4)*1.4}}}}% || {{formatnum:{{#expr: (58*10 + 275*4)*1.4*1.44}}}}% || {{formatnum:{{#expr: (58*50 + 275*8)*0.7*1.4}}}}% || {{formatnum:{{#expr: (58*50 + 275*8)*0.7*1.4*1.44}}}}%
| {{formatnum:{{#expr: (58*10 + 275*4)*1.4*1.1}}}}% || {{formatnum:{{#expr: (58*10 + 275*4)*1.4*1.44*1.1 round 2}}}}% || {{formatnum:{{#expr: (58*50 + 275*8)*0.7*1.4*1.1}}}}% || {{formatnum:{{#expr: (58*50 + 275*8)*0.7*1.4*1.44*1.1 round 2}}}}%
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*Blood Hit is permanently included.
*Average '''Blood Storm''' hit count is 15, or 50 with '''Illusion of Blood'''. Maximum is omitted as it is impossible to determine.
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**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active).
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[11-4|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
**Notable enemies that do have hitboxes that extend into either the foreground or background are [[Twisted Time and Space - Fahrmann's Peak|Drabaki]] and [[11-4|Debrian Nasod Carrier]], allowing them to take vastly more hits from each of the storms.
*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (211*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (211*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (58*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (58*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (211*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (211*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account.
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (211*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (211*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (58*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (58*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (211*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (211*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (58*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account.
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== Alternative Names ==
== Alternative Names ==
ElEditors, Administrators
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