Impact Zone: Difference between revisions
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| [[Image:DWTrans6.png]] | | [[Image:DWTrans6.png]] | ||
| {{SkillType|SA|B}} Strike the ground to twist space. | | {{SkillType|SA|B}} Strike the ground to twist space. The twisted space spreads forward and enemies hit will be immobilized. | ||
|- | |- | ||
| | | | ||
| {{SkillText| | | {{SkillText|True|Cooldown|5}} | ||
|- | |- | ||
| | | | ||
| {{SkillText| | | {{SkillText|Memorize}} | ||
|} | |} | ||
<br> | <br> | ||
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! Level Required !! Damage (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown | ! Level Required !! Damage (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown | ||
|- | |- | ||
| align="left" | 95 || rowspan=2 | 2782% || rowspan=2 | 3 Seconds || rowspan=2 | | | align="left" | 95 || rowspan=2 | 2782% || rowspan=2 | 3 Seconds || rowspan=2 | 28 || rowspan=2 | 300 MP || 22 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || 17 Seconds | | align="left" | [Enhanced] || 17 Seconds | ||
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! colspan=3 | Heavy Impact Zone !! colspan=2 | Critical Impact Zone | ! colspan=3 | Heavy Impact Zone !! colspan=2 | Critical Impact Zone | ||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |- style="background:{{ColorSel|CharLight|Aisha}}" | ||
! | ! Level Required !! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage | ||
|- | |- | ||
| 99 || rowspan=2 | {{SkillText|Heavy|144|120}} || 26.4 Seconds || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 360 MP | | 99 || rowspan=2 | {{SkillText|Heavy|144|120}} || 26.4 Seconds || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 360 MP | ||
|- | |- | ||
| [Enhanced] || 20.4 Seconds | | [Enhanced] || 20.4 Seconds | ||
|} | |||
<br> | |||
== Total Damage (07/18/2019 KR Patch) == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! rowspan=3 | Mode !! colspan=4 | Regular | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! colspan=2 | Average || colspan=2 | Maximum | |||
|- style="background:{{ColorSel|CharLight|Aisha}}" | |||
! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 2782*3}}}}% || {{formatnum:{{#expr: 2782*3*1.44}}}}% || {{formatnum:{{#expr: 2782*28}}}}% || {{formatnum:{{#expr: 2782*28*1.44}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 759*3}}}}% || {{formatnum:{{#expr: 759*3*1.44}}}}% || {{formatnum:{{#expr: 759*28}}}}% || {{formatnum:{{#expr: 759*28*1.44}}}}% | |||
|} | |} | ||
<br> | <br> | ||
==Tips and Details== | ==Tips and Details== | ||
*The debuff only prevents running and jumping; Enemies | *The debuff only prevents running and jumping; Enemies can still use skills and commands to move, as well as go down platforms. | ||
=== NA === | === NA === | ||
*'''Impact Zone''' can deal {{formatnum:{{#expr: 279*32}}}}% ({{formatnum:{{#expr: 75*32}}}}% in PvP) Physical Damage, assuming all hits connect. With the '''Heavy''' trait, it can deal {{formatnum:{{#expr: (279*32)*1.44}}}}% ({{formatnum:{{#expr: (75*32)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect. | *'''Impact Zone''' can deal {{formatnum:{{#expr: 279*32}}}}% ({{formatnum:{{#expr: 75*32}}}}% in PvP) Physical Damage, assuming all hits connect. With the '''Heavy''' trait, it can deal {{formatnum:{{#expr: (279*32)*1.44}}}}% ({{formatnum:{{#expr: (75*32)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect. | ||
**While its capped hit count is 32, this is only possible against most walls while facing right. Otherwise, this skill will typically do 4 to 8 hits. | **While its capped hit count is 32, this is only possible against most walls while facing right. Otherwise, this skill will typically do 4 to 8 hits. | ||
===KR=== | |||
*The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed. | |||
*Any enemy in its path will typically only be hit 3 times, though wider enemies can naturally be hit far more than that. | |||
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| 07/18/2019 || - || colspan=2 align="left" | | | 07/18/2019 || - || colspan=2 align="left" | | ||
*No longer stops | *No longer stops at walls. | ||
*{{buff|Projectile movement speed increased.}} | *{{buff|Projectile movement speed increased.}} | ||
*Damage adjusted. | *Damage adjusted. |