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Impact Zone: Difference between revisions

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| [[Image:DWTrans6.png]]
| [[Image:DWTrans6.png]]
| {{SkillType|SA|B}} Strike the ground to twist space.<br>Twisted space spreads forward. Enemies hit will be immobilized.  
| {{SkillType|SA|B}} Strike the ground to twist space. The twisted space spreads forward and enemies hit will be immobilized.
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| {{SkillText|Memorize}}
| {{SkillText|True|Cooldown|5}}
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| {{SkillText|True|Cooldown|5}}
| {{SkillText|Memorize}}
|}
|}
<br>
<br>
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! Level Required !! Damage (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Damage (Physical) !! [[Status Effects|Twisted Space]] Duration !! Max Hits !! MP Usage !! Cooldown
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| align="left" | 95 || rowspan=2 | 2782% || rowspan=2 | 3 Seconds || rowspan=2 | - || rowspan=2 | 300 MP || 22 Seconds
| align="left" | 95 || rowspan=2 | 2782% || rowspan=2 | 3 Seconds || rowspan=2 | 28 || rowspan=2 | 300 MP || 22 Seconds
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| align="left" | [Enhanced] || 17 Seconds
| align="left" | [Enhanced] || 17 Seconds
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! colspan=3 | Heavy Impact Zone !! colspan=2 | Critical Impact Zone
! colspan=3 | Heavy Impact Zone !! colspan=2 | Critical Impact Zone
|- style="background:{{ColorSel|CharLight|Aisha}}"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Level Required !! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Cooldown !! MP Usage
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| 99 || rowspan=2 | {{SkillText|Heavy|144|120}} || 26.4 Seconds || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 360 MP
| 99 || rowspan=2 | {{SkillText|Heavy|144|120}} || 26.4 Seconds || rowspan=2 | {{SkillText|Critical|120}} || rowspan=2 | 360 MP
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| [Enhanced] || 20.4 Seconds
| [Enhanced] || 20.4 Seconds
|}
<br>
== Total Damage (07/18/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Mode !! colspan=4 | Regular
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Average || colspan=2 | Maximum
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: 2782*3}}}}% || {{formatnum:{{#expr: 2782*3*1.44}}}}% || {{formatnum:{{#expr: 2782*28}}}}% || {{formatnum:{{#expr: 2782*28*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 759*3}}}}% || {{formatnum:{{#expr: 759*3*1.44}}}}% || {{formatnum:{{#expr: 759*28}}}}% || {{formatnum:{{#expr: 759*28*1.44}}}}%
|}
|}
<br>
<br>


==Tips and Details==
==Tips and Details==
*The debuff only prevents running and jumping; Enemies could still use skills and commands to move, as well as go down platforms.
*The debuff only prevents running and jumping; Enemies can still use skills and commands to move, as well as go down platforms.
=== NA ===
=== NA ===
*'''Impact Zone''' can deal {{formatnum:{{#expr: 279*32}}}}% ({{formatnum:{{#expr: 75*32}}}}% in PvP) Physical Damage, assuming all hits connect. With the '''Heavy''' trait, it can deal {{formatnum:{{#expr: (279*32)*1.44}}}}% ({{formatnum:{{#expr: (75*32)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect.
*'''Impact Zone''' can deal {{formatnum:{{#expr: 279*32}}}}% ({{formatnum:{{#expr: 75*32}}}}% in PvP) Physical Damage, assuming all hits connect. With the '''Heavy''' trait, it can deal {{formatnum:{{#expr: (279*32)*1.44}}}}% ({{formatnum:{{#expr: (75*32)*1.44}}}}% in PvP) Physical Damage, assuming all hits connect.
**While its capped hit count is 32, this is only possible against most walls while facing right. Otherwise, this skill will typically do 4 to 8 hits.
**While its capped hit count is 32, this is only possible against most walls while facing right. Otherwise, this skill will typically do 4 to 8 hits.
===KR===
*The skill will follow paths, though it can sometimes fail to do so around sharper corners due to its speed.
*Any enemy in its path will typically only be hit 3 times, though wider enemies can naturally be hit far more than that.
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<br>


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| 07/18/2019 || - || colspan=2 align="left" |
| 07/18/2019 || - || colspan=2 align="left" |
*No longer stops when met a wall.
*No longer stops at walls.
*{{buff|Projectile movement speed increased.}}
*{{buff|Projectile movement speed increased.}}
*Damage adjusted.
*Damage adjusted.
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