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Seven Burst: Difference between revisions

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! colspan=2 | Light Seven Burst !! colspan=2 | Useful Seven Burst
! colspan=2 | Light Seven Burst !! colspan=2 | Useful Seven Burst
|- style="background:{{ColorSel|CharLight|Raven}}"
|- style="background:{{ColorSel|CharLight|Raven}}"
! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Attribute Effect !! Details
! Attribute Effect !! MP Usage !! Attribute Effect !! Max Hits
|- style="background:{{ColorSel|CharLight|Raven}}"
! MP Usage !! Max Hits
|-
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Useful|70}} || 15
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Useful|70}} || 15
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== Tips and Details ==
== Tips and Details ==
*Enemies will be flung away by the explosions, so this is best used on super armored targets.
*The initial fireball fired by the skill will forcibly pull any non-super armor enemy with it between you and the explosion point. If an enemy is further away than the center of the explosion, they will not be hit by the initial fireball.
*The final hit will slightly launch enemies, but even just [[Shadow Step]] will always be able to catch after it, should you not have an active Nasod Core.
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