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Finishing Slash: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The dash covers a large range (approximately 5 meters) and moves very fast, making it very useful for evading and catching enemies.
*The skill moves forward rather quick, letting you pass through enemies to avoid attacks. You have no super armor or invincibility however, so approaching with it outside of a combo is rather dangerous.
*This skill can be used as a quick means of passing through enemies. Especially useful with the '''Haste''' trait which allows for the option with little concern for the skill's cooldown.
**The '''Haste''' trait can be helpful when using it mainly as a pass-through skill, giving it a very low cooldown even outside of [[Giga Drive - Limiter]].
*If you attack multiple targets and one of them is killed by the attack, then the surviving target(s) receive additional hits that the slain target would have taken.
*The slashes do splash damage, but the more enemies are in the same place, the less slashes occur. With two enemies, each will only cause 3 slashes, but due to being near each other, they will still take 6 hits. You would need more than 6 enemies in a single location to make the skill actually do more damage than it would on a single enemy.
**For example, normally 6 hits dealt to Target A and Target B, and A is slain with only two hits; Target B receives the normal six hits plus four that Target A would have received.
The skill has no vertical range, but it will drop slightly when used off of a platform, being able to still hit enemies near the end of the skill that are lower than where you started.
*The vertical range of this move is about the length of the ground up to a low edge.
*Using this skill as you get hit can cause the hits to come out and hit the enemy regardless, especially under high latency. The slashes will only visually appear on the opponents screen, so it is hard to capitalize on when it does happen.
**Contrary to the vertical range, this move is bugged and cannot work from ledges or sharp corners (only works on strange angles if it is a corner).
*Using this skill before getting put into hitstun can cause the hits to come out and hit the enemy, even if you are hit in the process. This can be used to interrupt slow or dropped combos in PvP, although the slash effects most likely won't come out on your screen.
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