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Crazy Shot/ModA: Difference between revisions

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| {{SkillText|Useful|70}} || 16 || {{SkillText|Gigantic|130}}
| {{SkillText|Useful|70}} || 16 || {{SkillText|Gigantic|130}}
|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Regular !! colspan=2 | [[Hawkeye]]/[[Arrow Mastery]]
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Useful !! Normal !! Useful
|-
! {{PvE}}
| {{formatnum:{{#expr: 816*8}}}}% || {{formatnum:{{#expr: 816*16*0.7}}}}%
| {{formatnum:{{#expr: 816*8*1.13*1.1 round2}}}}% || {{formatnum:{{#expr: 816*16*0.7*1.13*1.1 round2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 217*8}}}}% || {{formatnum:{{#expr: 217*16*0.7}}}}%
| {{formatnum:{{#expr: 217*8*1.13*1.1 round2}}}}% || {{formatnum:{{#expr: 217*16*0.7*1.13*1.1 round2}}}}%
|}
|}
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*This version's size is the same as that of the regular '''Crazy Shot''' when it is used in awakening.
*This version's size is the same as that of the regular '''Crazy Shot''' when it is used in awakening.
**The visuals extend quite a bit further than what the skill will actually hit; this can be seen easily with floors and walls, as only the hitbox's visuals will still be visible through them.
**The visuals extend quite a bit further than what the skill will actually hit; this can be seen easily with floors and walls, as only the hitbox's visuals will still be visible through them.
*'''[Mod] Crazy Shot''' is capable of doing a total of {{formatnum:{{#expr: 816*8}}}}% ({{formatnum:{{#expr: 217*8}}}}% in PvP) Magical Damage.
**With the '''Useful''' trait, it is capable of doing a total of {{formatnum:{{#expr: (816*16)*0.7}}}}% ({{formatnum:{{#expr: (217*16)*0.7}}}}% in PvP) Magical Damage.
*This version trades in damage for a black hole effect that allows you to more easily gather spread out enemies, making it ideal for clearing rooms.
*This version trades in damage for a black hole effect that allows you to more easily gather spread out enemies, making it ideal for clearing rooms.
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