Nasod Armor Mode - Overlimit: Difference between revisions
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*While not mentioned, the {{CDRU}}{{CX}}{{CNAHoldX}} command can also trigger Nasod Armor commands. | *While not mentioned, the {{CDRU}}{{CX}}{{CNAHoldX}} command can also trigger Nasod Armor commands. | ||
*The '''Overlimit''' affect only applies to the skills that also have the '''Overlimit''' effect in their own tooltips. As such, base class Special Actives are unaffected. | *The '''Overlimit''' affect only applies to the skills that also have the '''Overlimit''' effect in their own tooltips. As such, base class Special Actives are unaffected. | ||
===NA=== | |||
*In PvP, Nasod Armor combos are not recommended against characters with high Light resistance since they can easily escape from the initial teleport's [[Status Effects|Faint]]. | *In PvP, Nasod Armor combos are not recommended against characters with high Light resistance since they can easily escape from the initial teleport's [[Status Effects|Faint]]. | ||
===KR=== | |||
*The heavy hitstun of the initial teleport will "freeze" enemies for a bit, allowing the additional Nasod Armor commands to follow up with ease. | |||
**If an enemy is highly resistant to [[Status Effects|Faint]] due to light resistance, they may sometimes escape, as they will be in a neutral state after the heavy hitstun wears off, allowing them to move or use a skill, so slower Nasod Armor commands are not advised in these situations. | |||
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