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Chivalry System: Difference between revisions

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m (ED Senne confirmed that the default is Annihilation instead of Gale. Credit goes to them for this discovery.)
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Every character in Elsword has their own unique features that set them apart from other characters.
Every character in Elsword has their own unique features that set them apart from other characters.
==Basic Information==
==Basic Information==
{{tabs
|name=KR
|divclass=forceland
|tab1=NA
|contents1=
When playing [[Elesis]], there will be an additional gauge below the MP bar. This '''Chivalry''' gauge will enable you to activate "Knight of Gale" or "Knight of Annihilation" for a period of time.
Depending on the type of combo attack (e.g. Z and X key moves) or skill you use, the gauge will lean towards Gale or Annihilation. While in either "Knight of Gale" or "Knight of Annihilation", you will receive special benefits.
Note that the system they use is not what it may appear to be at first; gale-based attacks take away gale from the gauge, leaning the gauge towards annihilation; annihilation-based attacks take away annihilation from the gauge, leaning the gauge towards gale; this is why only attacks that use the gauge area affected in the respective aura.
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==<font color=4488ff>Knight of Gale</font>==
[[Image:Aura_of_Gale_Bar_Preview.PNG]]  [[File:Aura_of_Gale_Preview.PNG|thumb|Elesis's idle stance when in '''Knight of Gale''']]
When the gauge is completely blue (by using Annihilation-type moves), the "Aura of Gale" will be unleashed in the form of an azure aura.  While in this form, you will receive the following benefits:
*Increased Attack Speed, movement speed, and jump speed.
*Every 5 hit, you will receive a buff that will increase your MP gain by 5%. (Last 5 seconds and can be stacked 5 times.)
** Any attack counts for those 5 hits. It is possible to maintain the increased MP gain buff purely with Annihilation-based combos, Actives, Special Actives, or [[Mount System|Mount attacks]], such as Moby Chariot, although these will not benefit from it.
*Gale-based combos will have 40% reduction in [[Knockdown]] rate.
*Gale-based skills cost 40% (20% for PvP) less mana for both mana usage and usage requirements.
*Gale-based skills also reduce their cooldown time by 40%.
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==<font color=ff4444>Knight of Annihilation</font>==
[[Image:Spirit_of_Anhillation_Bar_Preview.PNG]]  [[File:Spirit_of_Anhilation_Preview2.PNG|thumb|Elesis's idle stance when in '''Knight of Annihilation''']]
When the gauge is completely red (by using Gale-type moves), the "Spirit of Annihilation" will be unleashed in the form of a crimson aura.  While in this form, you will receive the following benefits:
* Annihilation-based combos, actives, skills will have a 100% critical rate and will ignore defensive stances, such as [[Iron Paladin]]'s [[Guard]] and PvE opponents with the ability to guard. Knocked-down opponents also receive full damage. They also benefit from a 1.5x damage increase before the critical hit. (Damage will be effectively 2.25 times the normal non-crit value.)
**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
* Annihilation-based combos and Actives have an increased chance of triggering elements.
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|tab2=KR
|contents2=
[[Image:ChivalryR.png]]<br>
[[Image:ChivalryR.png]]<br>
When playing [[Elesis]], there will be an additional bar below the MP bar called '''Chivalry'''.  This bar has 10 segments that, by default, contain 5 red '''Annihilation''' slots and 5 blue '''Gale''' slots, and depending on your actions, the bar will lean towards one color (from right to left for Annihilation, from left to right for Gale), replacing the other color's slots. As long as a color has at least one slot in the bar filled, you will receive special benefits depending on which color you currently have active. The "Spirit of Annihilation" is selected by default, and you can switch between it and the "Aura of Gale" by using the '''V''' key.  
When playing [[Elesis]], there will be an additional bar below the MP bar called '''Chivalry'''.  This bar has 10 segments that, by default, contain 5 red '''Annihilation''' slots and 5 blue '''Gale''' slots, and depending on your actions, the bar will lean towards one color (from right to left for Annihilation, from left to right for Gale), replacing the other color's slots. As long as a color has at least one slot in the bar filled, you will receive special benefits depending on which color you currently have active. The "Spirit of Annihilation" is selected by default, and you can switch between it and the "Aura of Gale" by using the '''V''' key.  
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**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
**Additional 1.5x damage increase before critical hit only applies to commands. Actives and Special Actives will only receive the 100% critical chance benefit.
* Annihilation-based combos and Actives have an increased chance of triggering elements.
* Annihilation-based combos and Actives have an increased chance of triggering elements.
}}


==Aura Chart==
==Aura Chart==
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*Fixed issue where knocked down attack cannot receive Chivalry gauge.
*Fixed issue where knocked down attack cannot receive Chivalry gauge.
|-
|-
| 07/04/2019 || - || colspan=2 align="left" |  
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
{{buff|Can switch between Annihilation and Gale using '''V''' key.}}
{{buff|Can switch between Annihilation and Gale using '''V''' key.}}
*System mechanics revamped.
*System mechanics revamped.
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