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Schmerz: Difference between revisions

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== Skill Information ==
== Skill Information ==
==={{PvE}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Level Required !! Fragment (Physical) !! Max Hits !! MP Usage !! Cooldown
|-
| align="left" | 25 || rowspan=2 | 327% → 491% || rowspan=2 | 12 || rowspan=2 | 150 MP || 11 Seconds
|-
| align="left" | [Enhanced] || 9 Seconds
|}
==={{PvP}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Ain}}"
! Level Required !! Fragment (Physical)
|-
| align="left" | 25 || rowspan=2 | 118% → 177%
|-
| align="left" | [Enhanced]
|}
<br>
== Skill Information (07/04/2019 KR Patch) ==
==={{PvE}}===
==={{PvE}}===
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"
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*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
*The damage increase of '''Fragment of Pain''' goes up in increments of 25% rather than smoothly as it travels, splitting the skill in "segments" of 327%, 409% and 491%.
**In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
**In terms of hits, as described above, it is possible to hit one enemy 6 times with the final 491%, which can be relevant for maximizing damage to smaller Super Armor targets.
===NA===
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Physical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Physical Damage.
===KR===
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Magical Damage.
*Depending on enemy size and Super Armor, '''Schmerz''' will usually do anywhere between {{formatnum:{{#expr: 327*6}}}}% ~ {{formatnum:{{#expr: 327*7 + 409*3 + 491*2}}}}% ({{formatnum:{{#expr: 118*6}}}}% ~ {{formatnum:{{#expr: 118*7 + 147*3 + 177*2}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it will do between {{formatnum:{{#expr: (327*6)*1.44}}}}% ~ {{formatnum:{{#expr: (327*7 + 409*3 + 491*2)*1.44}}}}% ({{formatnum:{{#expr: 118*6*1.44}}}}% ~ {{formatnum:{{#expr: (118*7 + 147*3 + 177*2)*1.44}}}}% in PvP) Magical Damage.
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{{buff|Damage increased.}}
{{buff|Damage increased.}}
|-
|-
| 07/04/2019 || - || colspan=2 align="left" |  
| 07/04/2019 || 07/31/2019 || colspan=2 align="left" |  
{{buff|Changed to be completely magical damage.}}
{{buff|Changed to be completely magical damage.}}
|}
|}
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