Soul Ignition: Difference between revisions
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{{Languages|Soul Ignition}} | |||
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| {{SkillText|True|SoulIgnition}} | | {{SkillText|True|SoulIgnition}} | ||
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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== Tips and Details == | == Tips and Details == | ||
*The skill will slowly pull enemies in that were not affected by the skill freeze (or had it interrupted by another attack), but due to the rather fast casting speed this is not going to pull enemies into the skill's range too often. | *The skill will slowly pull enemies in that were not affected by the skill freeze (or had it interrupted by another attack), but due to the rather fast casting speed, this is not going to pull enemies into the skill's range too often. | ||
*The '''Additional Flame''' projectiles behave much like a smaller [[Blazing Wing]] | *The '''Additional Flame''' projectiles behave much like a smaller [[Blazing Wing]] and will home in on and pierce through nearby enemies, though they have very little travelling range. | ||
**Since the projectiles appear on every single command attack, fast commands like {{CDRU}}{{CViZ}}{{CDeConX}} are excellent at making full use of the skill's effect. | **Since the projectiles appear on every single command attack, fast commands like {{CDRU}}{{CViZ}}{{CDeConX}} are excellent at making full use of the skill's effect. | ||
**[[Dodge and Slash]] will cause a projectile to appear on both of the dashes and the slash. | **[[Dodge and Slash]] will cause a projectile to appear on both of the dashes and the slash. | ||
**Amusingly, if the projectile hits a target when it is fired by [[Red Lotus Sword]], the skill will act like it hit even on thin air and perform the pulling attack. | **Amusingly, if the projectile hits a target when it is fired by [[Red Lotus Sword]], the skill will act like it hit even on thin air and perform the pulling attack. | ||
*The initial hitbox lingers for a very small time and moves centered on the player, making the effective range significantly more than it seems. This is especially effective if used in combination with [[Hyper Acceleration]] or other movement speed buffs. | |||
*The initial hitbox lingers for a very small time and moves centered on the player, making the effective range significantly more than it seems. | *[[Roll and Dodge]] and [[Stoic - Strong]] will not produce a projectile when they are used. | ||
*[[Roll and Dodge ]] and [[Stoic - Strong]] will not produce a projectile when they are used. | |||
*'''Additional Flame''' projectiles are not affected by skill damage increase effects when fired from commands or actives, but are affected when fired from special actives, including by the '''Soul Ignition''' buff itself. | *'''Additional Flame''' projectiles are not affected by skill damage increase effects when fired from commands or actives, but are affected when fired from special actives, including by the '''Soul Ignition''' buff itself. | ||
**While the skill can fire projectiles on certain special actives, many are excluded. A projectile will not be fired when using [[Sword Fire]], [[Fireplay]], [[Infernal Blade]], [[Eternal Fire]] and [[Soul Ignition]] itself. | **While the skill can fire projectiles on certain special actives, many are excluded. A projectile will not be fired when using [[Sword Fire]], [[Fireplay]], [[Infernal Blade]], [[Eternal Fire]], and [[Soul Ignition]] itself. | ||
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{{buff|Damage increased.}} | {{buff|Damage increased.}} | ||
|- | |- | ||
| 07/04/2019 || | | 07/04/2019 || 07/31/2019 || colspan=2 align="left" | | ||
{{buff|Additional Flames will also activate with Special Actives.}} | {{buff|Additional Flames will also activate with Special Actives.}} | ||
{{buff|Special Active Damage Increase effect added.}} | {{buff|Special Active Damage Increase effect added.}} |