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Soul Sigil: Difference between revisions

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| [[File:Noblesse13.png]]  
| [[File:Noblesse13.png]]  
| {{SkillType|A}} Summon a soul to you and a party member to assist in combat. Duration is increased by 1.5 times when not in a party.
| {{SkillType|A}} Summon a soul to you and a party member to assist in combat.<br>Duration is increased by 1.5 times when no allies are nearby.
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| {{SkillText|Persistent|5}} || {{SkillText|Evil|3}}
| {{SkillText|Persistent|5}} || {{SkillText|Evil|3}}
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<br>
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Solo !! Party (Per Sigil)
|-
! {{PvE}}
| {{formatnum:{{#expr: 174*10}}}}% || {{formatnum:{{#expr: 174*6}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 69*10}}}}% || {{formatnum:{{#expr: 69*6}}}}%
|}
*Does not include casting damage.
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== Tips and Details ==
== Tips and Details ==
*The skill will only ever summon up to 1 additional sigil when allies are in range.
*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster.
*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster.
*The Spirit Body attacks do not induce hitstun.
*The Spirit Body attacks do not induce hitstun.
*Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone.
*Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone.
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party.
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party.
**When alone, the total damage of this skill is {{formatnum:{{#expr: 164 + 174*10}}}}% ({{formatnum:{{#expr: 67 + 69*10}}}}% in PvP) Magical Damage on a single target. (This includes casting damage)
*This active is a good option to stack Souls at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy.
**When in a party, the total damage of this skill is {{formatnum:{{#expr: 164 + 174*12}}}}% ({{formatnum:{{#expr: 67 + 69*12}}}}% in PvP) Magical Damage on a single target. (This includes casting damage)
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members.
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members.
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit.
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit.
***Due to the cooldown to generate souls, this active is a good option to stack the souls, due to the constant and long attack.
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