Soul Sigil: Difference between revisions
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| [[File:Noblesse13.png]] | | [[File:Noblesse13.png]] | ||
| {{SkillType|A}} Summon a soul to you and a party member to assist in combat. Duration is increased by 1.5 times when | | {{SkillType|A}} Summon a soul to you and a party member to assist in combat.<br>Duration is increased by 1.5 times when no allies are nearby. | ||
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| {{SkillText|Persistent|5}} || {{SkillText|Evil|3}} | | {{SkillText|Persistent|5}} || {{SkillText|Evil|3}} | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Solo !! Party (Per Sigil) | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 174*10}}}}% || {{formatnum:{{#expr: 174*6}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 69*10}}}}% || {{formatnum:{{#expr: 69*6}}}}% | |||
|} | |||
*Does not include casting damage. | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The skill will only ever summon up to 1 additional sigil when allies are in range. | |||
*If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | *If there are no targets within range (700 range), the Spirit Bodies will be launched the same direction as its caster. | ||
*The Spirit Body attacks do not induce hitstun. | *The Spirit Body attacks do not induce hitstun. | ||
*Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | *Spirit Bodies are launched approximately once every 0.72 seconds - 6 hits from one Sigil in a party, 10 hits when alone. | ||
*While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party. | *While the increased duration is meant to offset the lack of party member to receive a second Sigil, it is still more effective in a party. | ||
* | *This active is a good option to stack Souls at a constant rate if needed, due to the hit interval roughly matching [[Soul Collector]]'s internal cooldown when you're not directly next to an enemy. | ||
*The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members. | *The Sigil is considered a buff and can be extended by [[Tribute]]. This increase only applies to your own Sigil in a party, however. It will not affect the duration of the Sigil on one of your party members. | ||
**Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit. | **Because it's an Active and can thus generate Souls, this skill will always last at least 6 seconds (8.5 seconds when alone) due to this passive, assuming it always has a target to hit. | ||
<br> | <br> | ||