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Nobility: Difference between revisions

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__NOTOC__{{Languages|Nobility}}
__NOTOC__{{Languages|Nobility}}
{{tabs
|name=KR
|divclass=forceland
|tab1=NA
|contents1=<span style="display:none">{{</span>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| {{SkillType|P}} Decrease the damage from Special Active Skills. Strengthen the usage of the [[Combination|Combination gear]].
| {{SkillType|P}} Decrease the damage from Special Active Skills. Strengthen the usage of the [[Combination|Combination gear]].
|}
|}
<span style="display:none">}}</span>
|tab2=KR
|contents2=<span style="display:none">{{</span>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
| [[File:Noblesse01.png]]
| {{SkillType|P}} When consuming [[Soul Collector|Gathered Souls]], there will be a chance they will not be consumed.<br>Strengthen the usage of the [[Combination|Combination gear]].
|}
<span style="display:none">}}</span>
}}
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| align="left" | 4 || 99 || 10% || 15% || -0.5 Seconds
| align="left" | 4 || 99 || 10% || 15% || -0.5 Seconds
|}
<br>
== Skill Information (08/01/2019 KR Patch) ==
==={{PvE}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Chance to not consume [[Soul Collector|Gathered Souls]] !! colspan=3 | Combination Gauge Strengthening
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Additional Gauge Gained !! Additional Gauge Chance !! Skill Cooldown Reduction Per CP Consumed
|-
| align="left" | 1 || 60 || ?% || rowspan=4 | 1 || ?% || -?%
|-
| align="left" | 2 || 67 || ?% || ?% || -?%
|-
| align="left" | 3 || 69 || ?% || ?% || -?%
|-
| align="left" | 4 || 99 || 30% || 50% || -3%
|}
==={{PvP}}===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! Combination Gauge Strengthening
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Additional Gauge Chance
|-
| align="left" | 1 || 60 || ?%
|-
| align="left" | 2 || 67 || ?%
|-
| align="left" | 3 || 69 || ?%
|-
| align="left" | 4 || 99 || 25%
|}
|}
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== Tips and Details ==
== Tips and Details ==
*Hyper Actives and [[Extreme Heavenly Love]] will not be affected by Cooldown Reduction effect.
*Hyper Actives and [[Extreme Heavenly Love]] will not be affected by Cooldown Reduction effect.
*This passive does not reduce cooldown of the Combination Skill used, except when chaining [[Fantasy Impromptu - 1st Movement]] to [[Fantasy Impromptu - 2nd Movement]].
**'''(Tested in INT, need more confirmation from other servers)''' This passive ''does'' reduce cooldown of the Combination Skill used, chained or not.
*The additional CP gain effect can occur any time CP is gained, be it from commands, skills, or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]].
*The additional CP gain effect can occur any time CP is gained, be it from commands, skills, or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]].
===KR===
*The chance not to consume souls when spending them is made obsolete in PvE while in 3-bead Awakening due to [[Soul Collector]] itself, but the effect is extremely helpful in keeping Souls stacked in PvP.
*The cooldown reduction effect is based on a skill's current cooldown, not its maximum.
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