Magdonic Cannon/ModA: Difference between revisions
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| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}} | | {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}} | ||
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<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! rowspan=2 | Mode !! colspan=2 | Regular | |||
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}" | |||
! Normal !! Empowered | |||
|- | |||
! {{PvE}} | |||
| {{formatnum:{{#expr: 389*4 + 52*90}}}}% || {{formatnum:{{#expr: (389*4 + 52*90)*1.2}}}}% | |||
|- | |||
! {{PvP}} | |||
| {{formatnum:{{#expr: 147*4 + 21*90}}}}% || {{formatnum:{{#expr: (147*4 + 21*90)*1.2}}}}% | |||
|} | |||
*Does not include cannonball damage. | |||
*Assumes an average of 90 '''Unleash Soul''' hits. | |||
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*The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires. | *The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires. | ||
**Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits. | **Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits. | ||
**Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something. | **Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something. | ||
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other. | **The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other. |