Magdonic Cannon/ModA: Difference between revisions

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| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Empowered|120}}
|}
|}
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Mode !! colspan=2 | Regular
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Normal !! Empowered
|-
! {{PvE}}
| {{formatnum:{{#expr: 389*4 + 52*90}}}}% || {{formatnum:{{#expr: (389*4 + 52*90)*1.2}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 147*4 + 21*90}}}}% || {{formatnum:{{#expr: (147*4 + 21*90)*1.2}}}}%
|}
*Does not include cannonball damage.
*Assumes an average of 90 '''Unleash Soul''' hits.
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*The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires.
*The souls from '''Unleash Soul''' can pierce any number of times and will continue to deal damage until their duration expires.
**Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
**Because of the dynamic pathing AI, the number of hits a single soul can do to a single enemy before it expires can vary even when cast under the exact same circumstances, though it will usually be between 85 and 95 hits.
***When fired at an enemy that gets grabbed along the entire skill (or is near a wall) at point-blank range, and with the souls hitting said enemy roughly 85 to 95 times, the skill can do a total average of {{formatnum:{{#expr: 389*4 + 52*85}}}}%~{{formatnum:{{#expr: 389*4 + 52*95}}}}% ({{formatnum:{{#expr: 147*4 + 21*85}}}}%~{{formatnum:{{#expr: 147*4 + 21*95}}}}% in PvP) Magical Damage, or {{formatnum:{{#expr: (389*4 + 52*85)*1.2}}}}%~{{formatnum:{{#expr: (389*4 + 52*95)*1.2}}}}% ({{formatnum:{{#expr: (147*4 + 21*85)*1.2}}}}%~{{formatnum:{{#expr: (147*4 + 21*95)*1.2}}}}% in PvP) Magical Damage with the '''Empowered''' skill trait.
**Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something.
**Similarly to [[Flick Shot]], the souls will prioritize new targets while re-targeting the same enemy if nothing else is in range. Likewise, this means the skill will do the most damage on a single enemy but is otherwise very effective for gathering CP (especially with the '''Light''' trait) as at least one soul projectile will almost always hit something.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
**The projectiles will not home in on a new target until they reach their current target, but will still do damage when they pass through other enemies; as such, there's no damage loss no matter how many enemies are being hit if all enemies are close to each other.
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