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Henir's Time and Space/Season 4: Difference between revisions

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====Rules====
====Rules====
*Consumable(s) : '''Dungeon Specific Consumables'''
*Consumable(s) : '''Dungeon Specific Consumables'''
**10x Advanced Healing Potion (25,000 HP Recovery, 1 Second Cooldown)
**10x Advanced Healing Potion (250,000 HP Recovery, 1 Second Cooldown)
**10x Advanced Mana Potion (300 MP Recovery, 1 Second Cooldown)
**10x Advanced Mana Potion (300 MP Recovery, 1 Second Cooldown)
**3x Water Orbs (30 Second Cooldown)
**3x Water Orbs (30 Second Cooldown)
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*When at 50.5x HP - '''Energy Overload:''' Fires a laser from its chest into the sky that falls back down in a massive explosion to transform itself into an even stronger '''EX Form ''permanently''''', with the same moveset, except the exclusion of '''Maximum Charge''' and the addition of a few new moves.
*When at 50.5x HP - '''Energy Overload:''' Fires a laser from its chest into the sky that falls back down in a massive explosion to transform itself into an even stronger '''EX Form ''permanently''''', with the same moveset, except the exclusion of '''Maximum Charge''' and the addition of a few new moves.
The transitioning cutscene does not cause damage. Additional platforms will appear in the stage.
The transitioning cutscene does not cause damage. Additional platforms will appear in the stage.
*'''It's recommend to wait for the boss leave it's EX phase if you fail to kill both of the clones before pushing his HP bar to 50, doing so will make him only enter EX form again when at 50 HP bar without any new dangerous addition move below thus, making the fight much easier'''.
=== Obezaar (EX+) ===
=== Obezaar (EX+) ===
*When at 40x/20x HP<br>& Randomly - '''Lightning Chaos:''' Warps to the center while emitting a stage-wide debuff that prevents the player from attacking. While in the center, creates numerous lightning copies in sets of 2 per attack that dash around the stage dealing damage and draining 200 MP if the player comes into contact with them.<br><small>Can be '''easily avoided by going to the far left or far right''' of the arena.</small><br>Afterwards, the fight continues and '''Thunderstorm''' will be active.
*When at 40x/20x HP<br>& Randomly - '''Lightning Chaos:''' Warps to the center while emitting a stage-wide debuff that prevents the player from attacking. While in the center, creates numerous lightning copies in sets of 2 per attack that dash around the stage dealing damage and draining 200 MP if the player comes into contact with them.<br><small>Can be '''easily avoided by going to the far left or far right''' of the arena.</small><br>Afterwards, the fight continues and '''Thunderstorm''' will be active.
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