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Frenzy: Difference between revisions

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998 bytes added ,  2 August 2019
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| [[File:CrRTrans5.png]]
| [[File:CrRTrans5.png]]
| {{SkillType|P}} When [[Bloody Action|Bloody Festival]] is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Actives skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated.
| {{SkillType|P}} When [[Bloody Action|Festival of Blood]] is at max stack, receive a [Frenzy] buff. Entering [Frenzy] will activate [Over Strike] mode and Active skills can be used without any ECP consumption. Also increases the damage of Special Active skills and successful Active skill hits will decrease the cooldown of all Special Active skills. [Frenzy] buff is removed when [Over Strike] mode is deactivated.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction upon Successful Active Skill Hit !! Critical Damage Increase !! Frenzy Cooldown  
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Critical Damage Increase !! Reactivation Cooldown  
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| align="left" | 1 || 90 || 13% || 20% || 7% || 30 Seconds  
| align="left" | 1 || 90 || 13% || 20% || 7% || 30 Seconds  
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== Skill Information (08/01/2019 KR Patch) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | [[Status Effects|Frenzy]]<br>(At Full Stacks of [[Bloody Action|Festival of Blood]])
|- style="background:{{ColorSel|CharLight|Rose}}"
! Special Active Skill Damage Increase !! Special Active Cooldown Reduction<br>(Upon Successful Active Skill Hit) !! Player and Ally Critical Damage Increase<br>(Against Bleeding Enemies) !! Reactivation Cooldown
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| align="left" | 1 || 90 || 13% || 20% || 10% || 30 Seconds
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{{buff|Active Skill Damage Increase increased.}}
{{buff|Active Skill Damage Increase increased.}}
{{buff|Critical Damage Increase effect added.}}
{{buff|Critical Damage Increase effect added.}}
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| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
{{nerf|Critical Damage Increase effect changed to only affect bleeding enemies.}}
{{buff|Critical Damage Increase increased.}}
{{buff|Critical Damage Increase effect applies to allies as well.}}
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